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Weapons are items that are equipped in the "Attack" slot and determine how the player attacks. Weapons vary in what tiles they hit and how many tiles are hit at once.

Only one weapon can be equipped at a time unless the player has the HolsterHolster.

Common AttributesEdit

Damage TypesEdit

There are 3 types of damage: Normal, Piercing and Phasing. Piercing damage goes through physical armor like shields and skeleton's steeds, as well as rolling armadillos and beetles. Phasing damage pierces any armor and damages normally unhittable targets like burrowed moles.

All weapons listed deal Normal Damage, unless stated otherwise.

ThrowingEdit

Some weapons can be Thrown by pressing Up + Down. When thrown, the weapon will damage all enemies in a straight line from the player until it hits a wall. The weapon will appear on the ground beside the wall.

Amplified dlc In Amplified, thrown weapons deal Piercing damage.

The player cannot throw weapons if either the Feet boots leapingBoots of Leaping or Feet boots lungingBoots of Lunging are equipped, as their "Toggle" action overrides throwing.

Weapon MaterialsEdit

Most weapons exist in multiple forms. These forms and their attributes are described below.

Material Effect Notes
Normal Deals 1 damage per hit.
Blood Deals 1 damage per hit.

Replenishes 0.5 Heart half health for every 10 enemies killed.

Increases attack damage by 999 if the player is at 0.5 hearts of health.

Killing monsters contributes to a counter displayed below the weapon.

Killing passive Green Mushrooms in Zone 2 and Cauldrons in Zone 3 will still count toward healing.

Used in tandem with the Head crown of thornsCrown of Thorns, the player recovers 0.5 Heart half health every 5 kills instead of 10.

Glass Deals 4 damage per hit.

Breaks if the player takes damage or throws the weapon, leaving a Weapon dagger shardGlass Shard on the ground.

Gold Deals 1 damage per hit.

Monsters drop 1 additional gold when killed.

Increases attack damage by 999 for one beat after collecting any amount of gold.

Bonus gold is affected by the Groove Chain multiplier.

Monsters in boss fights will drop 1 gold.

Obsidian Deals damage depending on the current Groove Chain multiplier (1-3).
Titanium Deals 2 damage per hit.

WeaponsEdit

Weapon Range Damage Notes
Weapon dagger
Dagger
Range dagger
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
Starting weapon for most characters.

Can be Thrown.

Weapon broadsword
Broadsword
Range broadsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.
Weapon rapier
Rapier
Range rapier
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of "Lunging" by moving into range of an enemy.

Lunging deals double the weapon's base damage.

Weapon spear
Spear
Range rapierspearlongsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

Can be Thrown.

Weapon longsword
Longsword
Range rapierspearlongsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.
Weapon whip
Whip
Range whip
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

Attacks favor monsters closest to the player. When there are two monsters at the same distance, the attack prioritizes the monster on the left.

Weapon bow
Bow
Range bow
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.
Weapon crossbow
Crossbow
Range crossbow
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

After firing 3 times, this weapon will need to be Reloaded by pressing Up + Down.

While loaded, this weapon attacks monsters at its full range and deals Piercing damage.

While not loaded, this weapon can only attack monsters adjacent to the player.

Weapon cat
Cat o' Nine Tails
Range flail
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

The player can still move while attacking with this weapon.

Attacks favor monsters closest to the player. When there are two monsters at the same distance, the attack prioritizes the monster on the left.

Weapon flail
Flail
Range flail
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement. Does not stack with the Ring of War thumbnailRing of War.

Weapon blunderbuss
Blunderbuss
Range blunderbuss 2 This weapon is capable of hitting multiple monsters at once.

After firing once, this weapon will need to be Reloaded by pressing Up + Down.

While loaded, this weapon attacks monsters at its full range and deals Piercing damage. The player gets knocked back 1 tile upon firing.

While not loaded, this weapon can only attack monsters adjacent to the player.

Weapon rifle
Rifle
Range rifle
 Loaded: 3
 Not loaded: 1
This weapon is capable of hitting multiple monsters at once.

This weapon can be Reloaded by pressing Up + Down. Up to 3 attacks can be loaded, after which they all are immediately fired regardless if any monster is actually in range.

Upon firing, this weapon deals 3 Piercing damage to all enemies within its range (up to 20 tiles away). The player gets knocked back 1 tile.

While not loaded, this weapon can only attack monsters adjacent to the player. This attack only deals 1 Normal damage.

Weapon dagger shard
Glass Shard
Range dagger 1 Makeshift weapon which appears when a Glass weapon breaks. It can be found on the tile where the player was hit.

Identical to the Dagger thumbnailDagger.

Can be Thrown.

Weapon dagger jeweled
Jeweled Dagger
Range dagger 5 Can be Thrown.
Weapon dagger frost
Dagger of Frost
Range dagger 1 This weapon deals Piercing damage.

Attacking an enemy will freeze it for 4 beats.

Deals 999 damage to frozen enemies.

Can be Thrown.

Nodlc The high damage to frozen enemies also applies when damaging enemies with the Feet boots painBoots of Pain, Feet boots lungingBoots of Lunging, Spell fireballFireball, Holy waterHoly Water, Scroll greenScroll of Need and Consumables bombBomb. Does not apply to Scroll brownEarthquake Scroll.

Nodlc Will melt into a Dagger thumbnailDagger if hit by a fireball, explosion, or a Fire Elemental.

Amplified dlc Dagger of Frost no longer melts.

Amplified dlc If Ring frostRing of Frost is equipped, all attacks deal 999 damage.

Weapon dagger phasing
Dagger of Phasing
Range dagger 2 This weapon deals Phasing damage.

Can attack from inside walls, such as when the player is using the Ring of Phasing thumbnailRing of Phasing.

Can be Thrown. When thrown, it deals Phasing damage and moves through walls.

Weapon flower
Flower
Range flower 0

Only available when playing as Dove.

Deals ZERO damage.

Attacking an enemy will confuse it for 8 beats.

Attacking an enemy for the first time will cause it to drop gold and reduce the player's spell cooldowns as if it was killed.

Attacking enemies will also increase the player's gold multiplier.

Weapon golden lute
Golden Lute
Range lute 1

Only available when playing as Melody, or as Cadence during the Necrodancer battle.

This weapon is capable of hitting multiple monsters at once.

The player MUST move for this weapon to deal damage. This weapon cannot attack directly.

This weapon is NOT affected by damage-increasing equipment.

Does not deal damage from inside walls with the Ring of Phasing thumbnailRing of Phasing, but will deal damage upon entering or leaving a wall.

Axe
Axe Amplified dlc
Axe range
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of "Lunging" by moving into range of an enemy.

Lunging is capable of hitting multiple monsters at once.

Weapon warhammer
Warhammer Amplified dlc
Range warhammer
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.
Weapon cutlass
Cutlass Amplified dlc
Range rapierspearlongsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

While attacking, the player can Parry melee attacks from monsters, avoiding damage and getting knocked back 1 tile. The player cannot parry bombs, fireballs or other AoE hazards.

Weapon staff
Staff Amplified dlc
Range staff
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
Upon attacking an enemy, this weapon will deliver a Splash attack that damages all enemies up to 20 tiles away in a line.
Weapon harp
Harp Amplified dlc
Range harp
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
Upon attacking an enemy, this weapon will deliver a Splash attack that damages all enemies adjacent to the player.
Weapon electric dagger
Electric Dagger Amplified dlc
Range dagger 2 Upon attacking an enemy, it creates an arc of lightning that deals 1 damage to all enemies adjacent to the hit enemy, then to all enemies adjacent to those and so on.

When the player is standing on a conduit, the attack deals 999 damage and the arc deals 2 damage to each connected enemy.

Can be Thrown.

Weapon uncertainty
Mystery Weapon Amplified dlc
Varies
 Obsidian: 1-3
 Titanium: 2
Given by the Shrine of Uncertainty.

Will duplicate the effect of another weapon. Its appearance does not change.

It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Weapon broadswordBroadsword, Weapon rapierRapier, Weapon longswordLongsword, Weapon whipWhip, Weapon bowBow, Weapon catCat o' Nine Tails, Weapon flailFlail, AxeAxe, Weapon warhammerWarhammer, Weapon cutlassCutlass, Weapon staffStaff or Weapon harpHarp.

It cannot be a Dagger thumbnailDagger, Weapon spearSpear, Weapon crossbowCrossbow, Weapon rifleRifle or a Weapon blunderbussBlunderbuss, nor can it be of Normal, Blood, Glass or Gold quality.

Weapon eli
Eli Amplified dlc
Range eli 0 Only available when playing as Eli.

Deals ZERO damage.

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement. Does not stack with the Ring of War thumbnailRing of War.