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Lute Weapons are items that are equipped in the "Attack" slot and determine how the player attacks. Weapons vary in what tiles they hit and how many tiles are hit at once.

Only one weapon can be equipped at a time unless the player has the HolsterHolster.

Common Attributes[]

Damage Types[]

There are 3 types of damage: Normal, Piercing and Phasing. Piercing damage goes through physical armor like shields and skeleton's steeds, as well as rolling armadillos and beetles. Phasing damage pierces any armor and damages normally unhittable targets like burrowed moles.

All weapons listed deal Normal Damage, unless stated otherwise.

Throwing[]

Some weapons can be Thrown by pressing Up + Down (or the bottom face button on console). When thrown, the weapon will damage all enemies in a straight line from the player until it hits a wall. The weapon will appear on the ground beside the wall.

Amplified dlc In Amplified, thrown weapons deal Piercing damage.

The player cannot throw weapons if either the Feet boots leapingBoots of Leaping or Feet boots lungingBoots of Lunging are equipped, as their "Toggle" action overrides throwing.

Weapon Materials[]

Most weapons exist in multiple forms. These forms and their attributes are described below.

Material Effect Notes
Normal Deals 1 damage per hit.
Blood Deals 1 damage per hit.

Replenishes 0.5 Heart half health for every 10 enemies killed.

Increases attack damage by 999 if the player is at 0.5 or 0 hearts of health (cursed heart container doesn't count).

Killing monsters contributes to a counter displayed below the weapon. The counter is shared between all blood weapons in a run, so for example it will be preserved even if the player exchanges their blood weapon for a non-blood weapon, then exchanges again for another blood weapon in a different area.

Killing passive Green Mushrooms in Zone 2 and Cauldrons in Zone 3 will still count toward healing.

Used in tandem with the Head crown of thornsCrown of Thorns, the player recovers 0.5 Heart half health every 5 kills instead of 10.

Glass Deals 4 damage per hit.

Breaks if the player takes damage or throws the weapon, leaving a Weapon dagger shardGlass Shard on the ground.

Gold Deals 1 damage per hit.

Monsters drop 1 additional gold when killed.

Increases attack damage by 999 for one beat after collecting any amount of gold.

Bonus gold is affected by the Groove Chain multiplier.

Monsters in boss fights will drop 1 gold.

Obsidian Deals damage depending on the current Groove Chain multiplier (1-3).
Titanium Deals 2 damage per hit.
Synchrony DLCOnyx Grants infinite damage after hitting an enemy, as long as the player remains on the same tile
Synchrony DLCCrimson Replenishes 0.5 Heart half health for every 5 enemies killed. Deals Piercing damage.


Can only be acquired by using Crimson Essence to convert the current weapon to Crimson


Versus mode only (essence not available in the item list for the level editor)

Synchrony DLCJade Poisons enemies on hit making them green for two beats and taking 1 damage on the second beat, the enemy then loses the poison status effect


Can only be acquired by using Jade Essence to convert the current weapon into Jade


Versus mode only (essence not available in the item list for the level editor)

Weapons[]

Weapon Range Damage Notes
Weapon dagger
Dagger
Range dagger
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
Starting weapon for most characters.

Can be Thrown.

Weapon broadsword
Broadsword
Range broadsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.
Weapon rapier
Rapier
Range rapier
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of "Lunging" by moving into range of an enemy.

Lunging deals double the weapon's base damage.

Weapon spear
Spear
Range rapierspearlongsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

Can be Thrown.

Weapon longsword
Longsword
Range rapierspearlongsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.
Weapon whip
Whip
Range whip
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

Attacks favor monsters closest to the player. When there are two monsters at the same distance, the attack prioritizes the monster on the left.

Weapon bow
Bow
Range bow
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.
Weapon crossbow
Crossbow
Range crossbow
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

After firing 3 times, this weapon will need to be Reloaded by pressing Up + Down.

While loaded, this weapon attacks monsters at its full range and deals Piercing damage.

While not loaded, this weapon can only attack monsters adjacent to the player.

Weapon cat
Cat o' Nine Tails
Range flail
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

The player can still move while attacking with this weapon.

Attacks favor monsters closest to the player. When there are two monsters at the same distance, the attack prioritizes the monster on the left.

Weapon flail
Flail
Range flail
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement. Does not stack with the Ring of War thumbnailRing of War.

Weapon blunderbuss
Blunderbuss
Range blunderbuss 2 This weapon is capable of hitting multiple monsters at once.

After firing once, this weapon will need to be Reloaded by pressing Up + Down.

While loaded, this weapon attacks monsters at its full range and deals Piercing damage. The player gets knocked back 1 tile upon firing.

While not loaded, this weapon can only attack monsters adjacent to the player.

Weapon rifle
Rifle
Range rifle
 Loaded: 3
 Not loaded: 1
This weapon is capable of hitting multiple monsters at once.

This weapon can be Reloaded by pressing Up + Down. Up to 3 attacks can be loaded, after which they all are immediately fired regardless if any monster is actually in range.

Upon firing, this weapon deals 3 Piercing damage to all enemies within its range (up to 20 tiles away). The player gets knocked back 1 tile.

While not loaded, this weapon can only attack monsters adjacent to the player. This attack only deals 1 Normal damage.

Weapon dagger shard
Glass Shard

Range dagger

1 Makeshift weapon which appears when a Glass weapon breaks. It can be found on the tile where the player was hit.

Identical to the Dagger thumbnailDagger.

Can be Thrown.

Weapon dagger jeweled
Jeweled Dagger
Range dagger 5 Can be Thrown.
Weapon dagger frost
Dagger of Frost
Range dagger 1 This weapon deals Piercing damage.

Attacking an enemy will freeze it for 4 beats.

Deals 999 damage to frozen enemies.

Can be Thrown.

Nodlc Will melt into a Dagger thumbnailDagger if hit by a fireball, explosion, or a Fire Elemental.

Amplified dlc Dagger of Frost no longer melts.

Amplified dlc If Ring frostRing of Frost is equipped, all attacks deal 999 damage.

Weapon dagger phasing
Dagger of Phasing
Range dagger 2 This weapon deals Phasing damage.

Can attack from inside walls, such as when the player is using the Ring of Phasing thumbnailRing of Phasing.

Can be Thrown. When thrown, it deals Phasing damage and moves through walls.

Weapon flower
Flower
Range flower 0

Only available when playing as Dove.

Deals ZERO damage.

Attacking an enemy will confuse it for 8 beats.

Attacking an enemy for the first time will cause it to drop its normal drops and reduce the player's spell cooldowns as if it was killed.

Attacking enemies will also increase the player's gold multiplier.

Can be obtained by other characters besides Eli in level editor.

Lute
Golden Lute
Range lute 1

Only available when playing as Melody, or as Cadence during the second phase of the Necrodancer fight.

This weapon is capable of hitting multiple monsters at once.

The player MUST move for this weapon to deal damage. This weapon cannot attack directly.

This weapon is NOT affected by damage-increasing equipment.

Does not deal damage from inside walls with the Ring of Phasing thumbnailRing of Phasing, but will deal damage upon entering or leaving a wall.


Does not deal damage to the Golden Lute

Can be obtained by other characters other than Dove and Eli in level editor.

Axe
Axe Amplified dlc
Axe range
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of "Lunging" by moving into range of an enemy.

Lunging is capable of hitting multiple monsters at once.

Works almost like the Rapier, but without the double damage effect.

Weapon warhammer
Warhammer Amplified dlc
Range warhammer
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon is capable of hitting multiple monsters at once.
Weapon cutlass
Cutlass Amplified dlc
Range rapierspearlongsword
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
This weapon can only attack one monster at a time.

While attacking, the player can Parry melee attacks from monsters, avoiding damage and getting knocked back 1 tile. Parrying Ogre's club will be knocked back to the 4th tile from the ogre. Parrying the wall spider will cause it to jump off the wall and attack as if its wall dug.

The player cannot parry explosives, fireballs, splash damage like mushroom or yeti, any grab from monkeys and tar monsters, shovel monster's attack and gorgon's stone effect. Player also cannot parry when grabbed by a monkey (except green monkey if attacking another monster).

Weapon staff
Staff Amplified dlc
Range staff
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
Upon attacking an enemy, this weapon will deliver a Splash attack that damages all enemies up to 20 tiles away in a line.
Weapon harp
Harp Amplified dlc
Range harp
 Normal: 1
 Blood: 1
 Glass: 4
 Golden: 1
 Obsidian: 1-3
 Titanium: 2
Upon attacking an enemy, this weapon will deliver a Splash attack that damages all enemies adjacent to the player.
Weapon electric dagger
Electric Dagger Amplified dlc
Range dagger 2 Upon attacking an enemy, it creates an arc of lightning that deals 1 damage to all enemies adjacent to the hit enemy, then to all enemies adjacent to those and so on.

When the player is standing on a conduit, the attack deals 999 damage and the arc deals 2 damage to each connected enemy.

The arc can hit non-boss enemies on top of or inside walls, such as Ghasts and Spiders. When this happens, if the wall was a Tier 1 wall (dirt wall), it will be dug out. (If this occurs in Zone 4, adjacent dirt walls will not crumble.) If the player is standing on a conduit, Tier 2 walls may be dug out this way as well.

Can be Thrown.

Weapon uncertainty
Mystery Weapon Amplified dlc
Varies
 Obsidian: 1-3
 Titanium: 2
Given by the Shrine of Uncertainty.

Will duplicate the effect of another weapon. Its appearance does not change.

It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Weapon broadswordBroadsword, Weapon rapierRapier, Weapon longswordLongsword, Weapon whipWhip, Weapon bowBow, Weapon catCat o' Nine Tails, Weapon flailFlail, AxeAxe, Weapon warhammerWarhammer, Weapon cutlassCutlass, Weapon staffStaff or Weapon harpHarp.

It cannot be a Dagger thumbnailDagger, Weapon spearSpear, Weapon crossbowCrossbow, Weapon rifleRifle or a Weapon blunderbussBlunderbuss, any custom dungeon weapon, nor can it be of Normal, Blood, Glass or Gold quality.

Weapon eli
Eli Amplified dlc
Range eli 0 Only available when playing as Eli .

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement. Does not stack with the Ring of War thumbnailRing of War.

Can be obtained by others character besides Dove in level editor, in this case, it doesn't grant infinite bombs and does not let you lob them.

Squishy Piston
Squishy Piston
Range dagger 1 Pushes an enemy when walking into them preventing them from acting on that beat and does 1 damage when the enemy can not be pushed.

It attacks just like the Shovemonster.

Custom Dungeon Only

Mallet of the Dad
Mallet of the Dad
Range mallet 8 After using the item and selecting a direction you will charge in that direction stopping at the first thing you hit just like Dead Ringer's phase 2 attack.


the charge will not fill out the map from areas other than the ending position.

The attack will not succeed if you attempt to attack in a direction without an immediate open space.

Will destroy a gong upon attacking it resulting in every boss present in the level to instantly die.

attacking a bell will spawn the mini-boss from it regardless of it was already spawned or not.


This weapon has the highest base damage which is 8, capable of one shotting all minibosses.

Custom Dungeon Only

Clonking Stick
Clonking Stick
Range bow 5 After using the item, select a direction to attack 3 tiles that direction.

Custom Dungeon Only

Wand of Inversion
Wand of Inversion
Range wand 0 Applies confusion to an enemy 1 tile away from the player for 5 beats like a Lich.



Cannot be used on an already confused enemy.

Custom Dungeon Only

Wand of Attraction
Wand of Attraction
Range wand 0 Brings an enemy 1 tile away a tile closer like a Skeleton Mage.

Custom Dungeon Only

Fangs
Fangs
Range dagger 4 Attacks like dagger

Custom Dungeon Only

Trident
Trident
Range trident 1 hitting an enemy a tile away will result in splash damage to the sides of the enemy in a T shape from the player.

Can be Thrown. When thrown, also attacks enemies to the side.

Jeweled Trident
Jeweled Trident
Range trident 5 hitting an enemy a tile away will result in splash damage to the sides of the enemy in a T shape from the player.

Can be Thrown. When thrown, also attacks enemies to the side.

Frost Trident
Frost Trident
Range trident 2 Unlike the Frost Dagger the Frost Trident does not deal piercing damage.


Attacking an enemy will freeze it for 4 beats.

Deals 999 damage to frozen enemies.


NodlcWill melt into a Dagger thumbnailDagger if hit by a fireball, explosion, or a Fire Elemental.

Hitting an enemy a tile away will result in splash damage to the sides of the enemy in a T shape from the player.

Can be Thrown. When thrown, also attacks enemies to the side.

Phasing Trident
Phasing Trident
Range trident 2 This weapon deals Phasing damage.

Can attack from inside walls, such as when the player is using the Ring of Phasing.


Can be Thrown. When thrown, it deals Phasing damage, also attacks enemies to the side, and moves through walls.

hitting an enemy a tile away will result in splash damage to the sides of the enemy in a T shape from the player.

Electric Trident
Electric Trident
Range trident 2 Upon attacking an enemy, it creates an arc of lightning that deals 1 damage to all enemies adjacent to the hit enemy, then to all enemies adjacent to those and so on.


When the player is standing on a conduit, the attack deals 999 damage and the arc deals 2 damage to each connected enemy.


The arc can hit non-boss enemies on top of or inside walls, such as Ghasts and Spiders. When this happens, if the wall was a Tier 1 wall (dirt wall), it will be dug out. (If this occurs in Zone 4, adjacent dirt walls will not crumble.) If the player is standing on a conduit, Tier 2 walls may be dug out this way as well.


Hitting an enemy a tile away will result in splash damage to the sides of the enemy in a T shape from the player. Can be Thrown. When thrown, also attacks enemies to the side.

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