Torches are items that are equipped in the "Torch" slot, that the player can pick up to increase light radius, which is 2 tiles long by default.
The light that torches emit also passes through walls, allowing you to see the enemy early and find hidden rooms easier.
The player can only equip one torch at a time; picking up a new torch drops their current one.
Note that enemies are easier alerted the bigger your light radius is.
Torch | Light Radius | Notes |
---|---|---|
+2 | ||
+3 | ||
+4 | ||
+2/3/4 | Increases light radius depending on the current Groove Chain multiplier. | |
+4 | Allows the player to see all monsters and NPCs, even when out of sight. Does not alert enemies of the player's presence out of their light radius. Breaks if the player takes damage. | |
+2 | Casts the "Infernal Fire!" spell with equal properties of the Fireball Scroll (deals 8 Normal Damage) upon digging up a wall torch (or "wall mushroom" in Zone 2). Digging a wall with the Pickaxe casts the spell each hit. | |
+2 | Makes traps visible across the entire level while equipped, even when out of sight. | |
+2 | Reveals all walls in the dungeon, but not floors. | |
+2 | Increases attack damage by 1. |