Tools are items that are equipped in the "Shovel" slot. The player can only equip one tool at a time.
Their purpose is to allow the player to dig through different kinds of walls.
All characters - excluding Monk, Dove, and Dorian - always start with the Normal Shovel.
Picking up a shovel with a higher grade overwrites the previous one (it does not drop); otherwise it drops normaly.
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Digging any tile except dirt makes the player dig up walls in Π-shaped area (see figure), centred on the player, and consumes 0.5 health.
Digging a shop wall while gigantic will not consume health.
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| ||Makeshift tool which appears when the Glass Shovel breaks. It can be found on the tile where the player was hit.|
| || Picking up the Pickaxe drops the current equipped shovel.|
If a wall is already cracked, such as one leading to a Health Shop (3 hits), the player will still need to dig the wall a standard number of times (3 hits).
| ||Digging a tile will cause the player to move towards the dug spot, gaining invincibility during that beat.|
| ||Increases attack damage by 1. Digging any tile will dig a large area, similar to the blood shovel.|
| ||Digging walls will cause the player to deal 999 damage on the next beat.|