Tiles make up the basic layout of the Crypt of the NecroDancer. They come in two types: Floor Tiles that the player can stand on, and Walls that provide an obstacle to movement.
Floor Tiles[]
Name
Appearance
Properties
Water
The player and monsters get stuck upon entering Water. They cannot move or attack until they take a beat to escape, after which the Water is removed from its tile.
Large monsters and flying monsters are not affected by Water.
When Ice is created on Hot Coals, the tile becomes Water.
Appears in Zone 3, and can be created by fire monsters or Hot Stone.
Ice
The player slides on Ice. The player cannot attack and must move in the direction they entered.
Attempting to move or attack while sliding WILL result in a missed beat and reset the Groove Chain multiplier. To avoid this, the player must avoid entering movement inputs until they've finished sliding.
Appears in Zone 4, and can be created by attacking Ooze Golems.
Conduit
While standing on a Conduit, the player becomes Charged. While Charged, attacks on monsters create an arc of lightning that deals 1 damage to any and all connected monsters.
Wearing Winged Boots prevents the player from becoming Charged.
When dug with a Tool, it will automatically dig adjacent Crypt Dirt. If the player's Dig Level is at least 2 (or a Blood Shovel), adjacent Crypt Stone will be dug too.