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Shrines

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Shrines are special objects found through the crypt, each with unique effects upon activation. All shrines activate by "bumping" into them, with the exception of the Shrine of Chance (activation costs gold), Shrine of Sacrifice (enemies must be killed next to it) and the Shrine of Pain (the player must be hurn next to it). You can place a Bomb next to a shrine and destroy it before or after activating it, causing it to drop an item.

Name Shrine Positive Effects Negative Effects Item Drop (unactivated) Item Drop (activated)
Shrine of War Shrine war Bestows upon the player a Circlet of Telepathy or Monocle (50% chance of either) and a Scroll of Gigantism. Causes all monsters in future levels to spawn as their hardest versions (e.g. the White Skeleton into the Black Skeleton). Ring war
Ring of War(Cheese for Melody, Eli, and Dove)
Charm protection
Charm of Protection(Ring of War for Aria and Coda)
Shrine of Blood Shrine blood Bestows upon the player a random blood-type weapon (drops current weapon).

(DLC) Also spawns a Blood Shovel.

Drops the player to 0.5 hearts of health upon activation. Ring emerald
Ring of Regeneration
Head crown of thorns
Crown of Thorns
Shrine of Darkness Shrine darkness Gives player the Ring of Shadows, a Compass, a Map, and 1 Bomb. If the player has a ring, it is destroyed and replaced with the Ring of Shadows.

All torches on the walls on current level disappear, and future levels have no wall torches. The player loses their torch if they have one.

Torch infernal
Infernal Torch (Bright Torch for Dove)
Torch 3
Luminous Torch
Shrine of Glass Shrine glass Turns all of the player's equipment into glass (only if there is a glass version of the equipment). Glass equipment breaks when the player is hit. Armor glass
Glass Armor (Glass Jaw for Dorian)
Crown of teleportation
Crown of Teleportation
Shrine of Peace Shrine peace Gives player 2 additional heart containers and fully refills health.

(DLC) Only gives the player 1 additional heart.

Upon activation, all of the player's equipment will be destroyed, with the exception of the Ring of Peace, and replaced with what they started with.

(DLC) Upon activation, the player's weapon is replaced with a Dagger. No other item is lost.

Ring peace
Ring of Peace
Scroll orange
Scroll of Enchant (Fear Scroll for Melody, Eli, and Dove)
Shrine of Rhythm Shrine rhythm Sends the player to the next level and changes all items to their obsidian counterpart (if applicable). Removes every 8th beat (like the King Conga boss fight), deals 1/2 heart of damage if the player misses a beat.  Heart transplant
Heart Transplant
n/a
Shrine of Risk Shrine risk Gives two Apples, Bag of Holding, and a choice of three random items. Player takes 0.5 damage at the beginning of each future level, after making first action (thus, for example, healing provided by food will apply first). This damage cannot be prevented.

The damage occurs before picking up items, so in particular, using a Scroll of Need with 1/2 heart on the first beat of a level won't save the player from dying; the player will die with the potion on the floor. This can be avoided by using the scroll before entering the next floor.[1]

Armor gi
Karate Gi (Holy Water for Melody. Apple for Dove.)
Scroll green
Scroll of Need
Shrine of Sacrifice Shrine sacrifice Kill 5 enemies on tiles adjacent to it (up/down/left/right of the shrine) to activate it and get a choice of 3 items of current level+3 value.

Or kill a miniboss near it to activate it and get a choice of 3 glass weapons. If playing as a weapon-locked character, the shrine will drop 3 piles of 50 gold instead (only one may be taken).

A visual effect of rising blood will show with each sacrifice.

n/a Misc heart container empty
Empty Heart Container (Holy Water for Aria and Coda)
Misc heart container
Filled Heart Container (Holy Water for Aria and Coda)
Shrine of Space Shrine space Gives the player a choice of (from left to right) an Obsidian Shovel, a Pickaxe, and a Glass Shovel. Adds one extra room to each level. Tool map
Map
Head miners cap
Miner's Cap
Shrine of Pace Shrine pace Upon activation, all future levels will have a competitive time limit (indicated by green beat bars in HUD) for beating. If the player beats the level within this time limit, a random item will spawn on the next level.

(DLC) Only accessible via the Level Editor.

If the time limit passes without making to the next level, the player will take 0.5 damage. This damage cannot be prevented. Feet boots leaping
Boots of Leaping (Cheese for Melody and Dorian)
Feet boots leaping
Boots of Leaping (Miner's Cap for Melody and Dove. Dagger of Phasing for Dorian)
Shrine of Chance Shrine chance Upon activation, has a chance to spawn a random item from the item pool. Costs to activate; price increases with each activation, with a chance to spawn nothing.

Wearing the Ring of Luck or Charm of Luck will guarantee spawns.

A random item from the item pool A random item from the item pool
Shrine of No Return Shrine no return Gives the player a Glass Rapier and a War Drum.

(DLC) Only accessible via the Level Editor.

Destroys player's current weapon.

Deals 0.5 damage to the player if they move to the tile on which they were 1 beat ago (indicated by a red square). The damage is dealt only once and breaks glass equipment. Can be prevented (e.g. with the Shield spell).

Feet ballet shoes
Ballet Shoes (Boots of Leaping for Bolt. Cheese for Dorian)
Charm strength
Charm of Strength
Shrine of Phasing Shrine phasing Gives the player a Ring of Phasing.

(DLC) Only accessible via the Level Editor.

Removes all of the player's equipment except Bombs, Spells, and the Dagger of Phasing. Charm nazar
Charm of Nazar (Apple for Aria, Bolt, Eli, and Coda)
Scroll black
Fear Scroll (Cheese for Melody, Aria, Eli, and Coda)

Amplified (DLC)Edit

Name Shrine Positive Effects Negative Effects Item Drop (unactivated) Item Drop (activated)
Boss Shrine Boss Shrine Gives the player a choice of three different random items. Causes all levels after the level activated to have two minibosses required to unlock the stairs. Food cheese
Cheese
Charm strength
Charm of Strength
Shrine of Pain Shrine of Pain Summons items when the player is hurt next to it.

Gets activated and used up after five summons.

If hurt by a miniboss near it, gets used up instantly and offers a choice from three glass weapons.

n/a Food cheese
Cheese
Ring courage
Ring of Courage
Shrine of Uncertainty Shrine of Uncertainty Gives the player the Mystery Weapon.

It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Broadsword, Rapier, Longsword, Whip, Bow, Cat o' Nine Tails, Flail, Axe, Warhammer, Cutlass, Staff or Harp.

It cannot be a Dagger, Spear, Crossbow, Rifle or a Blunderbuss, nor can it be of Normal, Blood, Glass or Gold quality.

The player won't know exactly which weapon the Mystery Weapon is until testing it in battle. Holster
Holster
Holster
Holster

References Edit

  1. https://www.reddit.com/r/necrodancer/comments/39bxzs/you_can_get_a_potion_and_die_on_the_same_beat/

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