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Shrines

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Shrines are special objects found through the crypt, each with unique effects upon activation. All shrines activate by "bumping" into them, with the exception of Shrine of Chance (activation costs gold), Shrine of Sacrifice (enemies must be killed next to it) and Amplified dlc Shrine of Pain (the player must be hurt next to it). You can place a Bomb next to a shrine and destroy it before or after activating it, causing it to drop an item.

Shrine Positive Effects Negative Effects Item Drop (unactivated) Item Drop (activated)
Shrine war
Shrine of War
Bestows upon the player a Head circlet telepathyCirclet of Telepathy or Head monocleMonocle (50% chance of either) and a Scroll purpleScroll of Gigantism. Causes all monsters in future levels to spawn as their hardest versions (e.g. the White Skeleton into the Black Skeleton).

Cheese thumbnailCheese for Melody, Eli and Dove


Ring of War thumbnailRing of War for Aria and Coda

Shrine blood
Shrine of Blood
Bestows upon the player a random blood-type weapon (drops current weapon) and Amplified dlc a Blood ShovelBlood Shovel. Drops the player to 0.5 hearts of health upon activation.


Shrine darkness
Shrine of Darkness
Gives player the Ring of Shadows thumbnailRing of Shadows, a Tool compassCompass, a Tool mapMap, and 1 Consumables bombBomb. If the player has a ring, it is destroyed and replaced with the Ring of Shadows thumbnailRing of Shadows.

All torches on the walls on current level disappear, and future levels have no wall torches. The player loses their torch if they have one.


Torch 2Bright Torch for Dove


Shrine glass
Shrine of Glass
Turns all of the player's equipment into glass (only if there is a glass version of the equipment). Glass equipment breaks when the player is hit.

Head glass jawGlass Jaw for Dorian


Shrine peace
Shrine of Peace
Gives player 2 additional heart containers and fully refills health.

Amplified dlc Only gives the player 1 additional heart.

Upon activation, all of the player's equipment will be destroyed, with the exception of the Ring of Peace thumbnailRing of Peace, and replaced with what they started with.

Amplified dlc Upon activation, the player's weapon is replaced with a Dagger thumbnailDagger. No other item is lost.



Scroll blackFear Scroll for Melody, Eli and Dove

Shrine rhythm
Shrine of Rhythm
Sends the player to the next level and changes all items to their obsidian counterpart (if applicable). Removes every 8th beat (like the King Conga boss fight), deals 1/2 heart of damage if the player misses a beat.

n/a
Shrine risk
Shrine of Risk
Gives two Apple thumbnailApples, Bag holdingBag of Holding, and a choice of three random items. Player takes 0.5 Heart half damage at the beginning of each future level, after making first action (thus, for example, healing provided by food will apply first). This damage cannot be prevented.

The damage occurs before picking up items, so in particular, using a Scroll of Need with 0.5 hearts on the first beat of a level won't save the player from dying; the player will die with the potion on the floor. This can be avoided by using the scroll before entering the next floor.[1]

Amplified dlc Will not damage the player if they have 0.5 hearts remaining.


Holy waterHoly Water for Melody
Apple thumbnailApple for Dove


Shrine sacrifice
Shrine of Sacrifice
Kill 5 enemies on tiles adjacent to it (up/down/left/right of the shrine) to activate it and get a choice of 3 items of current level+3 value.

Or kill a miniboss near it to activate it and get a choice of 3 glass weapons. If playing as a weapon-locked character, the shrine will drop 3 piles of 50 gold instead (only one may be taken).

A visual effect of rising blood will show with each sacrifice.

n/a

Holy waterHoly Water for Aria and Coda


Holy waterHoly Water for Aria and Coda

Shrine space
Shrine of Space
Gives the player a choice of (from left to right) an ObsidianShovelObsidian Shovel, a PickaxePickaxe, and a GlassShovelGlass Shovel. Adds one extra room to each level.


Shrine pace
Shrine of Pace Nodlc
Upon activation, all future levels will have a competitive time limit (indicated by green beat bars in HUD) for beating. If the player beats the level within this time limit, a random item will spawn on the next level.

Amplified dlc Only accessible via the Level Editor.

If the time limit passes without making to the next level, the player will take 0.5 damage. This damage cannot be prevented.

Cheese thumbnailCheese for Melody and Dorian


Head miners capMiner's Cap for Melody and Dove Dagger of Phasing thumbnailDagger of Phasing for Dorian

Shrine chance
Shrine of Chance
Upon activation, has a chance to spawn a random item from the item pool. Costs to activate; price increases with each activation, with a chance to spawn nothing.

Wearing the Ring of Luck thumbnailRing of Luck or Charm luckyLucky Charm will guarantee spawns.

A random item from the item pool A random item from the item pool
Shrine no return
Shrine of No Return Nodlc
Gives the player a Glass RapierGlass Rapier and a War drumWar Drum.

Amplified dlc Only accessible via the Level Editor.

Destroys player's current weapon.

Deals 0.5 damage to the player if they move to the tile on which they were 1 beat ago (indicated by a red square). The damage is dealt only once and breaks glass equipment. Can be prevented (e.g. with the Shield spell).

Amplified dlc No Return Mode has this effect permanently.


Feet boots leapingBoots of Leaping for Bolt Cheese thumbnailCheese for Dorian


Shrine phasing
Shrine of Phasing Nodlc
Gives the player a Ring of Phasing thumbnailRing of Phasing.

Amplified dlc Only accessible via the Level Editor.

Removes all of the player's equipment except Consumables bombBombs, Spells, and the Dagger of Phasing thumbnailDagger of Phasing.

Apple thumbnailApple for Aria, Bolt, Eli and Coda


Cheese thumbnailCheese for Melody, Aria, Eli, and Coda

Boss Shrine
Boss Shrine Amplified dlc
Gives the player a choice of three different random items. Causes all levels after the level activated to have two minibosses (three on Hard Mode) required to unlock the stairs.


Shrine of Pain
Shrine of Pain Amplified dlc
Summons items when the player is hurt next to it.

Gets activated and used up after five summons.

If a hurt leads to a loss of no less than 2 HeartHeart hearts at once, gets used up instantly and offers a choice from three glass weapons.

n/a


Shrine of Uncertainty
Shrine of Uncertainty Amplified dlc
Gives the player the Weapon uncertaintyMystery Weapon.

It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Broadsword, Rapier, Longsword, Whip, Bow, Cat o' Nine Tails, Flail, Axe, Warhammer, Cutlass, Staff or Harp.

It cannot be a Dagger, Spear, Crossbow, Rifle or a Blunderbuss, nor can it be of Normal, Blood, Glass or Gold quality.

The player won't know exactly which weapon the Mystery Weapon is until testing it in battle.

Cheese thumbnailCheese for Diamond


Cheese thumbnailCheese for Diamond

References Edit

  1. https://www.reddit.com/r/necrodancer/comments/39bxzs/you_can_get_a_potion_and_die_on_the_same_beat/

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