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Rings

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General informationEdit

Rings are items that are equipped in the "Ring" slot. The player can only equip one ring at a time; picking up a new ring drops their current one.

Name Effect


Reduces prices by 50% at all shops.


Increases attack damage by 1.

When killing an enemy with a weapon, it moves the player 1 tile forward in that direction and gives invincibility for that beat.

(DLC) Damage bonus removed.


Killed enemies drop 1 additional gold (is not affected by the Groove Chain multiplier).

Automatically picks up all gold on the level every time the player moves, even where they do not have vision (it does not affect the gold hidden in crates, barrels and walls).


Increases chance of finding better items in containers and shops.

Makes it so that Bats will only hit the player if they have no other tile to move to.

Guarantees an item while using the Shrine of Chance.


Reduces the number of kills required to refresh spells by 4 times.

Increases the power of most spells to their scroll equivalents.

(DLC) Ring of Mana no longer reduces spell cooldown.


Increases attack damage by 1.


Provides 1 additional heart container as long as equipped.

Decreases number of enemies per room by 1.

Causes mini-bosses to spawn as their weakest variant (e.g. the Blue Dragon into the Green Dragon).


Makes items at shops free of charge as long as equipped.


Reduces the light radius to 2 tiles but allows to see through walls (as with torches), and the player's torch does not increase this light radius.


Wall torches (or "wall mushrooms" in Zone 2) do not provide light.


All enemies, NPCs, items, containers, traps and gold appear as silhouettes.


Increases attack damage by 1.

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement.

Causes minibosses to spawn as their strongest variant (e.g. a Blue Banshee becomes a Green Banshee).


Allows the player to move through walls.

(DLC) Can only be accessed in the level editor.


Restores 1 health upon entering the next level.


Provides 0.5 armor rating.


When the player gets hit, prevents damage and casts a Greater Shield spell, making them invincible for 20 beats, then shatters.


The player dies instantly upon taking damage.

Turns into the Ring of Wonder when transmuted.


Increases attack damage by 2.

Provides 0.5 armor rating.

Killed enemies drop 2 additional gold (is not affected by the Groove Chain multiplier).

Provides 1 additional heart container as long as equipped (it's always refilled upon picking up).

Restores 1 health upon entering the next level.

Reduces prices by 50% at all shops.

Reduces the number of kills required to refresh spells by 4 times.

(DLC) Gold bonus removed.

Amplified (DLC)Edit

Name Effect


Attacking an enemy will freeze it for 4 beats. Attacks deal 999 damage to frozen enemies. The frost damage only applies if the enemy would have taken damage anyway, so Dead Ringer does not take any damage when frozen.


Attacks that would deal normal damage instead deal piercing damage.


Every time the player attacks, it deals 1 piercing damage to all enemies in a 3x3 area centered on the player.

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