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Rings are items that are equipped in the "Ring" slot. The player can only equip one ring at a time; picking up a new ring drops their current one.

Ring Effect Notes
Reduces prices by 50% at all shops that charge gold.

Reduces prices at blood shops by 2 hearts.

Pawnbrokers buy items at full value instead of half.

Gold prices are rounded up.

Blood shops never charge below 0.5 hearts.

Nodlc Increases attack damage by 1.

When killing an enemy with a weapon, it moves the player 1 tile forward in that direction and gives invincibility for that beat.

Killed enemies drop 1 additional gold.

Automatically picks up all gold on the level every time the player moves, even where they do not have vision.

Bonus gold from Ring of Gold is not affected by the Groove Chain multiplier.

Does not affect gold hidden in crates, barrels and walls.

Nodlc Increases the floor's item tier by 2, increasing the chance of finding higher-tiered items in containers and shops.

Prevents Bats from attacking the player (unless they have no other movement option).

Guarantees success when using the Shrine of Chance.

Amplified dlc When entering new floors, barrels and crates with food, bombs and gold piles contain the best version of it. Barrels and crates can no longer contain enemies.

NecrodancerFoodFood becomes Food hamHam, Consumables bombBomb becomes Bomb 33 Bombs and gold piles become 50 gold piles
Kills have quadruple value (Amplified dlc double value) towards spell recharges.

Changes equipped spells to their "Greater" forms, where available.

Increases attack damage by 1.
Provides an additional empty heart container as long as it's equipped.

Removes 1 enemy per room.

Causes mini-bosses to spawn as their weakest variant (e.g. the Blue Dragon into the Green Dragon).

Enemies removed by the Ring of Peace are randomly chosen throughout the whole floor.
Makes items at shops free of charge while equipped.

Reduces the player's vision to a radius of 2 tiles.

All enemies, NPCs, items, containers, traps and gold appear as silhouettes.

Sets the light radius to 2 tiles but allows the player to see through walls as if a torch was equipped.

Equipped torches do not increase the player's light radius.

Wall torches (or "wall mushrooms" in Zone 2) do not provide light.

Increases attack damage by 1.

Enemies get knocked back 1 tile upon getting hit, skipping a beat of movement. Does not stack with the Weapon flailFlail.

Causes minibosses to spawn as their strongest variant (e.g. a Blue Banshee becomes a Green Banshee).

Although the help text implies that Ring of War causes more enemies to spawn, this is not true.
Allows the player to move through walls, losing the ability to dig in the process.
While inside walls, the player is unable to attack with their held weapon, vision range is reduced to only immediately adjacent tiles, and most enemies will stop moving.

Amplified dlc Can only be accessed via the level editor.

Restores 1 Heart health upon entering the next level.
Provides 0.5 armor rating. Stacks with other armor items.
Prevents all damage from one hit, then breaks.

Upon breaking, it casts Greater Spell shieldShield, making the player invincible for 20 beats.

Glass items will not break when the player is hit while wearing this.
The player dies instantly upon taking damage.

Turns into the Ring wonderRing of Wonder when transmuted.

Nodlc Killed enemies drop 2 additional gold.

Provides an additional filled (Amplified dlc empty) heart container as long as it's equipped.

Increases attack damage by 2.

Provides 0.5 armor rating.

Kills have quadruple value towards spell recharges.

Restores 1 Heart health upon entering the next level.

Reduces prices by 50% at all shops that charge gold.

Reduces prices at blood shops by 2 hearts.

Pawnbrokers buy items at full value instead of half.

Nodlc Bonus gold from Ring of Wonder is not affected by the Groove Chain multiplier.

Nodlc Since the Ring of Wonder provides a full heart container on pickup, it can be dropped and picked up repeatedly using any other ring to gradually heal to full health.

Stacks with other armor items.

Gold prices are rounded up.

Blood shops never charge below 0.5 hearts.

Ring frost
Ring of Frost Amplified dlc
Attacking an enemy will freeze it for 4 beats.

Attacks deal 999 damage to frozen enemies.

The frost damage only applies if the enemy would have taken damage anyway, so Dead Ringer does not take any damage when frozen.
Ring piercing
Ring of Piercing Amplified dlc
Attacks that would deal Normal damage instead deal Piercing damage.
Ring pain
Ring of Pain Amplified dlc
Every time the player attacks, it deals 1 Piercing damage to all enemies adjacent to the player.

Deals 0.5 Heart half heart of damage to the player when picked up.

Ring of Uncertainty
Ring of Uncertainty Amplified dlc
Will duplicate the effect of another ring. Its appearance does not change.
It can become Ring charismaRing of Charisma, Ring courageRing of Courage, Ring goldRing of Gold, Ring mightRing of Might, Ring of Peace thumbnailRing of Peace, Ring of War thumbnailRing of War, Ring emeraldRing of Regeneration or Ring frostRing of Frost.

If the player is Monk or Coda, it cannot become Courage or Gold.

References Edit