|Starting Health||3 Hearts|
|Unlocking||Unlocked by default in Amplfied DLC|
|Music||Danny B/OverClocked Records|
Nocturna is a supernatural being from an unspecified town. She has the ability to transform into a bat.
Nocturna is unlocked by default if you have the Amplified DLC.
Rules and Restrictions Edit
Nocturna starts with a Shovel, Cutlass, Bomb, and a Transform spell.
Using the Transform spell at any time will transform Nocturna into a bat. This modifies her attributes in several ways:
- She can fly.
- All of her attacks do 4 damage and have 1 range.
- She gains vision of all enemies on the floor.
- She heals for half a heart every 5 kills.
- She cannot use any items except for spells.
Attempting to dig in bat form will not do anything, but will not drop your multiplier. As such, you can infinitely buffer on walls in bat form. This applies for all walls except zone 4's basic walls which can be dug in bat form. The walls raised by the Earth spell are an exception, and can always be dug.
Transforming back into human form will deal 1/2 heart of damage, which can kill you.
Taking otherwise fatal damage in humanoid form will automatically transform you into bat form with 1/2 heart.
One area of every floor will instead be an area from Zone 5, complete with normal Zone 5 enemies, tiles, walls, etc.
Extra heart containers are of vital importance, since bat form does not benefit from armor. Aside from bat form, however, Nocturna is effectively equivalent to Cadence and can be treated as such.
Bat form on its own is powerful enough to carry you through the first two zones. Once you acquire a powerful set of items, you should switch back to human form. Once you have a powerful set of items, bat form should be used for locating enemies and emergency healing.