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Monsters

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Skeleton anim

Monsters found throughout the Crypt of the Necrodancer differ in their movement patterns, attack behavior, the damage they cause, and the amount of hit points they possess.

A number of monsters can be encountered as "lords". These monsters are twice the size of their normal counterparts and have their damage and HP doubled. These monsters drop a Scroll of Gigantism or a base of 24 gold.

The gold dropped by bosses depends on the zone, not which boss, and appears near the stairs. The base amount is 50, 125, 200, 250, 300 for zones 1, 2, 3, 4, Amplified dlc 5 respectively, and is affected by coin multiplier.

Monsters are listed in the Zone in which they appear at the Beastmaster. This does not exclude the possibility of them appearing again in later Zones.

Monster Guide Health Attack Drop Movement Pattern
Bat
Bat
Cam Heart .5WeaponsPortal 2Coin Can move one space orthogonally every 2nd beat.
Bat red
Red Bat
Cam Heart 1WeaponsPortal 3Coin Can move one space orthogonally every beat. Does not appear when playing as Bolt, Aria or Coda.
Ghost
Ghost
Cam Heart 1WeaponsPortal 2Coin Can move one space every beat, pursuing the player. Will only attack and can be attacked when the player turns their back.
Monkey
Monkey
Cam Heart
(4Heart when grabbing)
0WeaponsPortal 1Coin Can move one space every beat, pursuing the player. Instead of attacking, it grabs the player, disabling movement and attacking until killed. A Monkey's grasp will shield the player from bombs and dragon's breath.

White Monkeys spawn only on 1-3, and sustain knockback when damaged.

Monkey white
White Monkey
Cam HeartHeart
(6Heart when grabbing)
0WeaponsPortal 3Coin
Skeleton
Skeleton
Cam Heart .5WeaponsPortal 2Coin Can move every 2nd beat, pursuing the player.

When reduced to 1 HP, yellow and black skeletons lose their head and run away from the last attack, moving in that direction every beat. Their decapitated bodies are affected by directional trap tiles, and can still harm the player via collision damage.

Skeleton yellow
Yellow Skeleton
Cam HeartHeart 1.5WeaponsPortal 3Coin
Skeleton black
Black Skeleton
Cam HeartHeartHeart 2WeaponsPortal 4Coin
Slime green
Green Slime
Cam Heart 50WeaponsPortal[1] 1Coin Passive. Has no movement pattern, but still susceptible to fear.
Slime blue
Blue Slime
Cam HeartHeart 1WeaponsPortal 2Coin Can move every 2nd beat, jumping vertically between two tiles.
Slime orange
Orange Slime
Cam Heart .5WeaponsPortal 2Coin Can move every beat, jumping clockwise in a square. Can spawn starting on 1-2.
Wraith
Wraith
Cam Heart .5WeaponsPortal 2Coin Can move every beat, pursuing the player. They appear an even number of spaces away from the player. A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.
Zombie
Zombie
Cam Heart 1WeaponsPortal 1Coin Can move every 2nd beat. Moves in a straight line until it encounters an obstruction, where it will turn around and continue in the opposite direction.


Monster Guide Health Attack Drop Movement Pattern
Armadillo
Armadillo
Cam Heart 1.5WeaponsPortal 2Coin Stationary until it sees the player orthogonally, at which point it curls up and charges in that direction every beat. While curled, it is protected, but can be hit to alter its direction. When it hits an obstacle, it is stunned for two beats. Strikes terrain it hits with 2Tool shovel.
Armadillo yellow
Yellow Armadillo
Cam HeartHeart 2.5WeaponsPortal 5Coin
Armoredskeleton
Armored Skeleton
Cam Heart .5WeaponsPortal 2Coin A Skeleton with a shield. Behaves identically to their non-shielded varieties, but will block attacks in front of it, suffering knockback but no damage. They can be attacked like normal from the sides/behind, and lose their shield along with their heads.

Damage equal to or greater than their max HP will destroy the shield.

Armoredskeleton yellow
Yellow Armored Skeleton
Cam HeartHeart 1.5WeaponsPortal 4Coin
Armoredskeleton black
Black Armored Skeleton
Cam HeartHeartHeart 2.5WeaponsPortal 6Coin
Clone
Clone
Cam Heart 1.5WeaponsPortal 2Coin Mirrors the player's movement.
Golem stone
Golem
Cam 5Heart 2WeaponsPortal 4Coin Can move every 4th beat, pursuing the player. Can destroy walls with 2Tool shovel and pursue from far away.
Golem dirt
Dark Golem
Cam 7Heart 3WeaponsPortal 7Coin
Mole
Mole
Cam Heart 1WeaponsPortal 3Coin Can move every beat. Digs underground to pursue the player, destroying any traps and gold it passes. It can only attack or be attacked when it pokes out of the ground next to the player. Does not appear when playing as Eli.
Mushroom light
Light Mushroom
Heart 0WeaponsPortal 0Coin Passive, stationary. Drops 1Coin when playing as Monk.
Mushroom exploding
Exploding Mushroom
HeartHeart 2WeaponsPortal 0Coin Stationary. Does not attack, but explodes (3x3 area) upon death or one beat after receiving damage. Cannot be killed in one hit, only ever takes one damage per hit.
Mushroom
Mushroom
Cam Heart 1WeaponsPortal 2Coin Stationary. Emits spores on the 8 tiles around it every 4th beat for the Mushroom and every 3rd beat for the Purple Mushroom.

When afflicted with Fear, attacks every beat.

Mushroom super
Purple Mushroom
Cam HeartHeartHeart 2WeaponsPortal 3Coin
Skeleton mage white
Skeleton Mage
Cam Heart 1WeaponsPortal 2Coin Can move every 2nd beat in pursuit of the player. May use a Wind Spell at 2 tiles' range, which draws the player one step closer. The Player and the Skeleton Mage must be lined up horizontally or vertically for the Wind Spell to be cast, cannot cast diagonally.
Skeleton mage yellow
Yellow Skeleton Mage
Cam HeartHeart 2WeaponsPortal 4Coin
Skeleton mage black
Black Skeleton Mage
Cam HeartHeartHeart 2.5WeaponsPortal 6Coin
Tarmonster
Tar Monster
Cam Heart
(4Heart when grabbing)
1.5WeaponsPortal 3Coin Spawns in tar pits; can move every beat, pursuing the player. Becomes active if the player steps next to it; once active, able to chase the player outside the tar, attempting to hug and drag them to the nearest tar pit. Once in tar, does damage every 2nd beat. Creates tar on its tile when killed.
Wight
Wight
Cam Heart 1.5WeaponsPortal 3Coin Can move every beat. Pursues the player, phasing through walls (it is protected while inside of a wall.) A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.
Fakewall
Fake Wall
Cam Heart 1WeaponsPortal 3Coin Can move every beat, pursuing the player. Only becomes active if the player steps next to it.

Cannot normally be attacked on the next beat after becoming active.

Amplified dlc Renamed to "Wall mimic"


Monster Guide Health Attack Drop Movement Pattern
Cauldron coals
Coal Cauldron
Heart 0WeaponsPortal 0Coin Passive. Leaves a patch of hot coals when destroyed. Drops 1Coin when playing as Monk.
Shovemonster
Shove Monster
Cam HeartHeart .5WeaponsPortal 1Coin Can move every beat. Will charge the player and shove them in a straight line. Only deals damage if the player can not be pushed, either because the next tile is occupied with a wall or other entity, or if the player is frozen by a Blue Dragon. If frozen, the Shovemonster will deal its damage and break the ice.
Shovemonster gray
Gray Shove Monster
Cam HeartHeartHeart .5WeaponsPortal 1Coin
Slime fire
Fire Slime
Cam Heart 1.5WeaponsPortal 1Coin Can move every beat. Jumps counterclockwise in a diamond shape. Leaves a patch of hot coals when destroyed. Will dig with 2Tool shovel if walls are blocking it.
Slime ice
Ice Slime
Cam Heart 1.5WeaponsPortal 1Coin Can move every beat. Jumps clockwise in a diamond shape. Leaves a patch of ice when destroyed. Will dig with 2Tool shovel if walls are blocking it.
Beetle
Fire Beetle
Cam HeartHeartHeart 1.5WeaponsPortal 2Coin Can move every 2nd beat, pursuing the player. Loses its shell and leaves behind a patch of hot coals when next to the player. If hit while the shell is still on, it gets knocked back and leaves behind a 5-tile patch of hot coals in a plus-shape where it lands.
Beetle2
Ice Beetle
Cam HeartHeartHeart 1.5WeaponsPortal 2Coin Can move every 2nd beat, pursuing the player. Loses its shell and leaves behind a patch of ice when next to the player. If hit while the shell is still on, it gets knocked back and leaves behind a 5-tile patch of ice in a plus-shape where it lands.
Fire elemental1
Fire Elemental
Cam HeartHeart 1.5WeaponsPortal 2Coin Can move every 3rd beat. Leaves behind patches of hot coals when moving. Can dig through walls with 2Tool shovel.
Ice elemental1
Ice Elemental
Cam HeartHeart 1.5WeaponsPortal 2Coin Can move every 3rd beat. Leaves behind patches of ice when moving. Can dig through walls with 2Tool shovel.
Hellhound
Hellhound
Cam Heart 1.5WeaponsPortal 2Coin Can move every 2nd beat. May move and attack diagonally. Leaves a patch of hot coals behind when destroyed.
Goblin
Goblin
Cam Heart 2WeaponsPortal 2Coin Can move every beat. Pursues the player once they move away. Flees the player once they move toward it. Will attack when adjacent, even if it was fleeing.
Goblin2
Gray Goblin
Cam HeartHeart 3WeaponsPortal 4Coin
Ghast
Ghast
Cam Heart 1WeaponsPortal 2Coin Can move every beat. Pursues the player, phasing through walls. Cannot be hit when inside the wall unless the player has a Dagger of Phasing. Will evade damage one time, teleporting behind the player. A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.
Skeletonknight
Skeleton Knight
Cam Heart 1WeaponsPortal 2Coin Can move every beat. Becomes an Armored Skeleton of the according color when hit.
Skeletonknight2
Yellow Skeleton Knight
Cam Heart 2WeaponsPortal 4Coin
Skeletonknight3
Black Skeleton Knight
Cam Heart 3WeaponsPortal 6Coin
Yeti
Yeti
Cam Heart 1.5WeaponsPortal 3Coin Can move every 4th beat. Attacks every surrounding tile while moving. Can dig walls with 2Tool shovel.
Cauldron coals mimic
Coal Cauldron Mimic
Cam Heart 1WeaponsPortal 2Coin Can move every beat, pursuing the player. Only becomes active if the player steps next to it.

Cannot normally be attacked on the next beat after becoming active.
Leaves a patch of hot coals when destroyed.


Monster Guide Health Attack Drop Movement Pattern
Black Bat
Black Bat
Cam Heart 1WeaponsPortal 4Coin Can move one space in a random cardinal direction every beat. Will always attack the player when possible, unless they are wearing the Ring of Luck or Lucky Charm. Does not appear for Bolt, Aria or Coda.
Ghoul
Ghoul
Cam Heart .5WeaponsPortal 4Coin Can move every beat cardinally or diagonally. Pursues the player, phasing through walls (it is protected while inside of a wall.) When hit, teleports to a tile adjacent to the player and makes seven illusions of itself on the other tiles. Attacking the real one will kill it, doing anything else will make the copies disappear and the real ghoul will continue attacking as normal. A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.

The teleport destination is determined by the ghoul's relative position to the player when hit. The real ghoul teleports 90 degrees clockwise around the player. For example, if the ghoul is left when hit, it teleports above, and if the ghoul is up-right when hit, it teleports down-right. Any direction not exactly cardinal is treated as diagonal for this calculation, so for example, if hit with a whip when 2 down 1 left of the player, the ghoul will teleport to up-left.

If hit by non-player damage, such as a bomb trap, the ghoul will not teleport but still enters its post-teleport state, so will die to a single hit.

Goblin Sentry
Goblin Sentry
Cam Heart .5WeaponsPortal 1Coin Starts out sleeping, and wakes up when approached. When awake, it runs straight away from the player until it hits a wall, where it will dig out that wall and the three walls adjacent to the struck wall with 2Tool shovel and lie down. Once awake, will always run away from the player, no matter where on the level it is.
Goblin Bomber
Goblin Bomber
Cam Heart 2WeaponsPortal 13Coin Can only move diagonally. When killed, it drops a lit bomb at its feet that explodes after three beats. If the goblin touches the player then the bomb will detonate instantly.
Apprentice Blademaster
Apprentice Blademaster
Cam Heart .5WeaponsPortal
(1WeaponsPortal when lunging)
3Coin Can move every other beat toward the player. Parries all non-piercing weapon damage. When attacked while directly adjacent, it will attempt to step backward and then lunge two tiles toward the player, striking for double damage if it hits. After lunging, it is vulnerable for one beat. Can lunge diagonally under specific circumstances when playing as Melody.
Monster Blademaster
Blademaster
Cam HeartHeart 1WeaponsPortal
(2WeaponsPortal when lunging)
5Coin
Green Monkey
Green Monkey
Cam Heart
(4Heart when grabbing)
0WeaponsPortal 1Coin Can move every beat, pursuing the player. Instead of attacking, grabs the player, which confuses the player but does not prevent attacking other enemies while moving. Does not appear for Aria.
Magic Monkey
Magic Monkey
Cam HeartHeart
(Heart when grabbing)
0WeaponsPortal 2Coin Upon grabbing you, teleports you randomly within the level if you try to move or attack (but not if killed by a bomb or fireball). Gets knocked back when damaged. Does not appear for Aria.
Sarcophagus
Sarcophagus
Heart 0WeaponsPortal 20/8/5Coin Every 12 beats, it will attempt to spawn random type of its color of Skeleton. If the last-spawned skeleton is still alive, nothing will happen and it will wait 12 more beats to try again. Spawned skeleton knights will wait one beat before they start moving.

The amount of gold it will drop is reduced when the second skeleton spawns, and again when the third spawns. The first three spawned skeletons will drop gold as usual, but all spawns starting with the fourth will drop zero gold. Note that the total potential gold from the sarcophagus and its spawns goes down with each value drop. To maximize gold, kill the sarcophagus after it has spawned exactly one skeleton.

Yellow Sarcophagus
Yellow Sarcophagus
HeartHeart 0WeaponsPortal 25/10/6Coin
Black Sarcophagus
Black Sarcophagus
HeartHeartHeart 0WeaponsPortal 30/12/7Coin
Lich
Lich
Cam Heart 1WeaponsPortal 3Coin Can move every 2nd beat, pursuing the player. May use a confusion spell with a 2 tile range: The Lich and the Player must be lined up horizontally or vertically, cannot cast diagonally. The confusion effect lasts for four beats.
Red Lich
Red Lich
Cam HeartHeart 1.5WeaponsPortal 3Coin
Black Lich
Black Lich
Cam HeartHeartHeart 2WeaponsPortal 3Coin
Warlock
Warlock
Cam Heart 1.5WeaponsPortal 2Coin When defeated with a weapon, exchanges the contents of its space and the player's.
Neon Warlock
Neon Warlock
Cam HeartHeart 2WeaponsPortal 3Coin
Harpy
Harpy
Cam Heart 1.5WeaponsPortal 2Coin Moves every other beat, pursuing the player. Can leap a great distance in any direction, but can only attack cardinally. The Harpy will always stop adjacent to the player and then attack on their next turn. Can leap over other enemies.
Spider
Spider
Cam Heart 1WeaponsPortal 3Coin Moves every other beat on wall tiles. Can attack you from the walls. If its wall segment is dug up, it moves diagonally on the floor every beat. When attacking you, it dies in the process. Cannot move to wall torches. Does not appear in zone 4 for Aria, it can still appear in other zones.
Ooze Golem
Ooze Golem
Cam 5Heart 2.5WeaponsPortal 9Coin Moves once every four beats, pursuing the player, digging through walls with 2Tool shovel. Every time it is hit, creates ooze on the tile on which the player was standing while attacking the golem.

Amplified dlc Only creates ooze once. After the first hit, the ooze golem effectively turns into a regular Zone 2 golem.

Orange Armadillo
Orange Armadillo
Cam HeartHeartHeart 1.5WeaponsPortal 4Coin Stationary until it sees the player cardinally or diagonally, at which point it curls up and charges in that direction every beat. While curled, it is protected, but can be hit to alter its direction. When it hits an obstacle, it is stunned for two beats. Strikes terrain it hits with 2Tool shovel.
Pixie
Pixie
Cam Heart 2WeaponsPortal 0Coin Moves every beat. If attacked it will explode and deal damage, exactly like a Bomb. If it touches the player, it will disappear and the player will be healed for one heart.
Gargoyle1
Gargoyle

(Large wings spread out)

Special 0WeaponsPortal 0Coin When the player steps on one of the four adjacent tiles, its large wings generate a gust of wind that push the player one tile away. If there is an obstacle or the player is heavy (wearing lead boots or heavy plate), then the gust will do nothing. If attacked, it will be knocked back one tile. Immune to all normal damage, but dies in one hit to any other damage type.
Gargoyle2
Gargoyle

(Large wings held in close)

Heart 2WeaponsPortal 2Coin The only gargoyle that moves. Can move every beat, following the player. Like a mimic (fake chests and cauldrons), it only becomes active if the player steps next to it, at which point it opens its eyes and begins pursuit.

Cannot normally be attacked on the next beat after becoming active.

Gargoyle3
Gargoyle

(Pointed tail, but no wings)

Special 2WeaponsPortal 0Coin Proximity mine. Opens its eyes as the player approaches, and explodes one beat later. Attacking it with any normal damage will knock it back one tile and make it explode two beats later instead. If attacked again, the explosion will be delayed by another two beats. The explosion can be delayed indefinitely by repeating this. Attacking it with any amount piercing or phasing damage will destroy it without an explosion.
Gargoyle4
Gargoyle

(Pointed tail and small wings)

Special 2WeaponsPortal 0Coin Counter-attacking mine. Does nothing on its own. When attacked with anything, it immediately explodes.
Gargoyle5
Gargoyle

(Small wings, but no tail)

Special 0WeaponsPortal 1 Item. Completely passive and identical in behavior to a crate. Phasing and piercing attacks can destroy it with any amount of damage, but will not drop an item if the attack was for less than three damage.
Gargoyle6
Gargoyle

(Statue of the Necrodancer)

Special 0WeaponsPortal 1 Item.


Monster Guide Health Attack Drop Movement Pattern
Zombie2
Electric Zombie
Cam Heart .5WeaponsPortal 1Coin Moves every beat on an electric wire and follows the wire until it ends, at which point, it turns around. Impervious to damage unless the player is standing on the wire, but is still susceptible to knockback. When knocked off the wire, its pattern becomes that of a regular Zombie and moves every second beat in a straight line, only turning around when encountering an obstruction. It will return to its original behavior if it touches another electric wire.
Water ball
Water Ball
Cam Heart 0WeaponsPortal 1Coin Moves every beat, pursuing the player. Can move both cardinally and diagonally. Does not inflict damage if it hits the player but instead, destroys itself and traps the player in a water puddle. Groove chain is not broken if it hits you. Will only drop gold if killed by a weapon or spell.
Devil1
Devil
Cam Heart 1WeaponsPortal 3Coin Moves every third beat, pursuing the player. Can move both cardinally and diagonally. The shell protects it from one hit but once it's destroyed, it moves every beat.
Devil2
Green Devil
Cam HeartHeart 2WeaponsPortal 5Coin
Orc1
Orc
Cam Heart .5WeaponsPortal 2Coin Moves every beat, pursuing the player. Is protected up front by a shield and is only vulnerable by the sides. Will turn around to face the player with its shield if the player is beside it.
Orc2
Red Orc
Cam HeartHeart 1WeaponsPortal 3Coin
Orc3
Purple Orc
Cam HeartHeartHeart 1.5WeaponsPortal 4Coin
Lightning mage1
Lightning Mage
Cam Heart .5WeaponsPortal 2Coin Moves every second beat, pursuing the player. Will attack with a lightning orb if the player is several spaces away from it both horizontally and vertically. The lightning orb moves every beat in a straight line until it hits an obstruction.
Lightning mage2
Red Lightning Mage
Cam HeartHeart 1.5WeaponsPortal 3Coin
Lightning mage3
Gold Lightning Mage
Cam HeartHeartHeart 2WeaponsPortal 4Coin
Skull1
White Skull
Cam Heart .5WeaponsPortal 0Coin
(2Coinx3 for spawning skeletons)
Moves every second beat, pursuing the player. Splits into three Skeletons of the corresponding color when hit once. If a wall is in a space a skeleton would take, then that wall is destroyed, though if a space is currently occupied by an enemy or object, a Skeleton will not spawn.

Each skeleton drops its normal amount of gold.

Skull2
Yellow Skull
Cam Heart 1WeaponsPortal 0Coin
(3Coinx3 for spawning skeletons)
Skull3
Black Skull
Cam Heart 2WeaponsPortal 0Coin
(4Coinx3 for spawning skeletons)
Evil eye1
Green Evil Eye
Cam Heart .5WeaponsPortal 3Coin Stationary. Will only attack if the player is three spaces from it both horizontally and vertically. It takes two beats for it to attack, one beat to notice the player, and the other beat to dash ahead three spaces.
Evil eye2
Pink Evil Eye
Cam HeartHeart 1WeaponsPortal 5Coin
Gorgon
Gorgon
Cam Heart 0WeaponsPortal 2Coin Moves every beat, pursuing the player. Does not inflict damage if it hits the player but instead, immobilizes the player for three beats, without breaking the groove multiplier. Turns into a motionless statue after it comes into contact with the player or is otherwise killed. The statue behaves identically to a crate in that it can be moved around by hitting it.

Normal gorgons will only drop gold if killed by a weapon or spell, and their statues are impervious to all damage except phasing.

Gold gorgons never drop gold when killed. Their statues can be broken by attacking them three times. The number of attacks is unaffected by damage; it's 3 attacks whether you are doing 999 phasing damage or have no weapon at all. The gold statue always drops 30 gold, regardless of your multiplier or which character you are using.

Gold gorgon
Gold Gorgon
Cam HeartHeartHeart 0WeaponsPortal Special
Cursed wraith
Cursed Wraith
Cam Heart Special 3Coin Moves every beat, pursuing the player. When it comes into contact with the player, turns all of the player's normal hearts into cursed hearts and then vanishes. A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.

Monster Guide Health Attack Drop Movement Pattern
Trapchest
Chest Mimic
Cam Heart 1WeaponsPortal 1 Random Item Can move every beat, pursuing the player. Only becomes active if the player steps next to it.

Cannot normally be attacked on the next beat after becoming active.

Locked Chest Mimics carry rarer items.

White Chest Mimics flee the player instead, and are also able to move diagonally. They can only damage the player if they step on a confuse trap.

Trapchest locked
Locked Chest Mimic
Cam Heart 1.5WeaponsPortal 1 Random Item
Trapchest white
White Chest Mimic
Cam Heart 1.5WeaponsPortal 1 Random Item
Bat green
Green Bat
Cam Heart 1.5WeaponsPortal 20Coin Can move one space in any direction (including diagonals) every beat.
Extremely rare; only has a 0.25% chance to spawn in a run.[2]
Fakewall2
Shop Wall Mimic Amplified dlc
Cam Heart 1WeaponsPortal Special Can move every beat, both diagonally and cardinally. Only becomes active if the player steps in any of the eight surrounding tiles.

Cannot normally be attacked on the next beat after becoming active.

Always drops 10 gold, same as a regular shop wall, regardless of your multiplier. Still drops 10 gold for Eli, even though he gets no gold from shop walls.

Crate mimic
Crate Mimic Amplified dlc
Cam Heart 1WeaponsPortal 1 Bomb Can move every beat, pursuing the player. Only becomes active if the player steps next to it.

Cannot normally be attacked on the next beat after becoming active.

Barrel mimic
Barrel Mimic Amplified dlc
Cam Heart 1WeaponsPortal 1 Bomb
Shrine mimic
Shrine Mimic Amplified dlc
Cam Heart 1WeaponsPortal 1 Random Item
Slime purple
Purple Slime Amplified dlc
Cam Heart 1.5WeaponsPortal 2Coin Moves every beat, jumping in an hourglass shape: right > down-left > right > up-left.

Very rare enemy.

Monster Guide Health Attack Drop Movement Pattern
Bat miniboss yellow
Direbat
Cam HeartHeart 1.5WeaponsPortal 10Coin Can move one space randomly every 2nd beat. Can appear on first and second levels, starting with 1-1.
Minotaur
Minotaur
Cam HeartHeartHeart 2WeaponsPortal 10Coin Can move every beat, pursuing the player. Can dig through walls with 2Tool shovel and pursue from far away. Upon spotting the player in a direct line, it will charge straight forward. Dig strength increases to 3Tool shovel while charging. When it hits an obstacle or a wall, it will become stunned and can be hit without danger for 2 beats. Can appear on all levels, starting with 1-1.
Dragon green
Green Dragon
Cam 4Heart 2WeaponsPortal 15Coin Can move every 2nd beat, pursuing the player. Can dig through walls with 4Tool shovel and pursue from far away. Stomps loudly. Can appear on first and second levels, starting with 1-1.
Bat miniboss
Gray Direbat
Cam HeartHeartHeart 2WeaponsPortal 15Coin Can move one space randomly every 2nd beat. Will not spawn on 1-1 unless it is in an Arena.
Minotaur2
Gray Minotaur
Cam 5Heart 2.5WeaponsPortal 15Coin Can move every beat, pursuing the player. Can dig through walls with 2Tool shovel and pursue from far away. Upon spotting the player in a direct line, it will charge straight forward. Dig strength increases to 3Tool shovel while charging. When it hits an obstacle or a wall, it will become stunned and can be hit without danger for 2 beats. Cannot spawn on 1-1 unless it is in an Arena.
Dragon red
Red Dragon
Cam 6Heart 3WeaponsPortal 20Coin Can move every 2nd beat, pursuing the player. Can dig through walls with 4Tool shovel and pursue from far away. Stomps loudly. If the player is directly horizontal from the Red Dragon, it will charge a fireball (similar to the Fireball spell) that it releases on the next beat for 2.5 damage. After releasing a fireball, it stops moving for 2 beats. Can appear on second and third levels, starting with 1-2.
Because of the Red Dragon's fireball attack, it's best to attack it from above or below. If you hear stomping on a second or third level, be sure to clear out vertical space around you so that you can fight the dragon safely. Alternatively you can learn to do the Red Dragon Dance.
If the Red Dragon's fireball attack hits the Shopkeeper, it damages him. Two fireball attacks are required to kill the Shopkeeper. This causes all of the items in that shop to be free, but shops are empty for the rest of the run. The Crown of Greed is dropped from the Shopkeeper.
Dragon blue
Blue Dragon
Cam 6Heart 3WeaponsPortal 20Coin Can move every 2nd beat, pursuing the player. Can dig through walls with 4Tool shovel and pursue from far away. Stomps loudly. If the player is in range of freeze breath and dragon can't attack them normally, it will charge a freeze (fired toward the player in a 1/3/5 cone that issimilar to the Blunderbuss, can only aim horizontally) that it releases on the next beat. The freeze lasts 4 beats and can freeze other entities besides the player. Dragon can move 2 tiles while the player is frozen, but will break the freeze on the first attack.
Banshee
Banshee
Cam HeartHeartHeart 2WeaponsPortal 10Coin Can move every beat, pursuing the player. Upon getting hit, it releases a deafening scream and is knocked back. The player will remain deafened until the Banshee is defeated. Can appear on first and second levels as well as Arenas, starting with 2-1.
Nightmare
Nightmare
Cam HeartHeartHeart 2WeaponsPortal 10Coin Can move every 2nd beat, pursuing the player. Can dig through walls with 4Tool shovel. Darkens the area around it, hiding anything within range (including enemies). Can appear on first and second levels, starting with 2-1.
Banshee2
Green Banshee
Cam 4Heart 3WeaponsPortal 15Coin Can move every beat, pursuing the player. Upon getting hit, it releases a deafening scream and is knocked back. The player will remain deafened until the Banshee is defeated. Can appear on second and third levels, starting with 2-2.
Nightmare2
Blood Nightmare
Cam 5Heart 2.5WeaponsPortal 15Coin Can move every 2nd beat, pursuing the player. Can dig through walls with 4Tool shovel. Darkens the area around it, hiding anything within range (including enemies). Can appear on second and third levels and in Arenas, starting with 2-2.
Mommy
The Mommy
Cam 6Heart 2WeaponsPortal 15Coin Can move every 4th beat, pursuing the player. Can spawn one Mummy, which pursues the player every other beat. Appears starting in zone 4.

The Mummy spawns directly below the Mommy. If blocked, it instead spawns in the first available location according to the order:

  K
 E*F
IBACJ
 GDH

The Mommy is most easily engaged from above or below. The Mommy Dance can be used to fight the Mommy from the side.

Ogre
Ogre
Cam 5Heart 2.5WeaponsPortal 15Coin Can move every 4th beat, pursuing the player. Its club attack can reach three spaces away. Appears starting in zone 4. While pursuing, it can dig through walls with 2Tool shovel. While attacking, its club will destroy walls with 4Tool shovel. The club attacks will do 5 damage to other monsters, and will destroy crates, barrels, and urns in a single strike.
Metrognome
Metrognome Amplified dlc
Cam HeartHeartHeart 2WeaponsPortal 10Coin Pursues the player. Moves for the first three beats and then stops on the fourth beat to attack in a 3x3 area around it. Teleports back to the stairs when it takes damage. Appears in Zone 5, starting with 5-1.
Metrognome2
Green Metrognome Amplified dlc
Cam 5Heart 2.5WeaponsPortal 15Coin Pursues the player. Moves for the first three beats and then stops on the fourth beat to attack in a 3x3 area around it. Teleports back to the stairs when it takes damage. Appears in Zone 5, starting with 5-2.
Earth dragon
Earth Dragon Amplified dlc
Cam 8Heart 3WeaponsPortal 20Coin Can move every 2nd beat, pursuing the player. Can dig through walls with 4Tool shovel and pursue from far away. Stomps loudly. Spawns catacomb walls behind the player when hit once. Appears in Zone 5, starting with 5-1.

King conga
Zombie snake
King Conga [Details] You are faced with 2 conga lines of Zombies. Watch out for the rhythm or you will anger the King!
Death metal
Death Metal [Details] You are fighting Death Metal at a fast pace. It is guarded by 4 enemies and has 4 phases.
Deep blue
Deep Blues [Details] You are faced with an entire chessboard of enemies. Defeat the King to win.
Coral Riff
Coral Riff [Details] You are fighting Coral Riff in a water-filled arena. Defeat the tentacles, then take down the Octoboss!
Fortissimole
FortissiMole Amplified dlc [Details] You are fighting a rap star while he gives a concert.
Dead Ringer
Dead Ringer [Details] You are fighting against Dead Ringer and a multitude of minibosses (Cadence only).
The Necrodancer
The Necrodancer [Details] (Solo Cadence) You are fighting against the Necrodancer with help from Dorian.

(Solo Melody) Your fight against the Necrodancer is timed.

Golden lute dragon
Golden Lute [Details] You are fighting the Golden Lute as Aria.

Monster Guide Health Attack Drop Movement Pattern
Leprechaun
Leprechaun
4Heart

(5Heart for Eli)

Charm lucky
Charm of Luck

100Coin (0Coin for Monk and Coda)

Appears the first time a gold pile of 50 coins or more is unoccupied for eight consecutive beats, including the beat it appears. On the eighth beat, the Leprechaun replaces the gold pile.

Moves once per beat in any direction away from the player. If attacked, it will be knocked back and chase after the player, dropping 25 coins per beat for 16 beats before disappearing. If it attacks the player, it takes all of their gold and disappears immediately. If not attacked, disappears on the 40th beat of existing, including the beat it appeared. Gets knocked back every hit.

Never spawns on boss floors, even in a miniboss arena before a boss fight.

ShopPortal
Shopkeeper
9Heart 10WeaponsPortal Head crown of greed
Crown of Greed
Moves towards (or away if attacked by a monster's fireball or bomb, e.g. Red Dragon or Goblin Bomber) the player every beat. Can also move diagonally.
Shopkeeper ghost
Ghost Shopkeeper
Heart 5WeaponsPortal Nothing Can appear at the start of the level if the Shopkeeper has been killed in a previous level. The Ghost Shopkeeper moves cardinally or diagonally towards the player and can phase through walls. Will only appear once.
Shopkeeper monstrous
Monstrous Shopkeeper
5Heart 2.5WeaponsPortal Nothing Very rare. Once the player enters its shop, it screams like the Direbat and moves towards the player like the provoked Shopkeeper. When damaged, teleports back into the shop. Once killed, all items in its shop are free. This does not affect the rest of the shops in the run.
Shopkeeper2
Blood Shopkeeper
8Heart 10WeaponsPortal Blood drum
Blood Drum
Moves towards the player every beat. Can also move diagonally. Teleports to a random spot in the shop every time it takes damage. Once killed, all items in its shop are free. This does not affect the rest of the shops in the run.
Shopkeeper3
Glass Shopkeeper
8Heart 10WeaponsPortal Head glass jaw
Glass Jaw
Moves towards the player every beat. Can also move diagonally. Teleports to a random spot in the shop every time it takes damage. Once killed, all items in its shop are free. This does not affect the rest of the shops in the run.
Shopkeeper4
Health Shopkeeper
Heart Charm gluttony
Gluttony Charm
Will summon two bombs when killed. One bomb will be one tile to the right of the player and will explode in one beat. The second bomb will be one tile down and one tile left of the player and will explode in two beats. If the player is adjacent to any wall, only one bomb will spawn instead. The bomb timers are one beat shorter if the shopkeep is killed using a Blast Helm bomb.

Once killed, all items in its shop are free. This does not affect the rest of the shops in the run.

Monkey
Pawnbroker
6Heart 10WeaponsPortal Misc coupon
Coupon

Coin
100 * Groove Chain multiplier Gold

When damaged, transforms the entire shop area into tar, which he is not affected by. Moves towards the player every beat. Can also move diagonally. Gets knocked back every hit. Pawning tiles are replaced by tar, so they can't be used.
Npc transmogrifier
Transmogrifier
5Heart 10WeaponsPortal Scroll transmute
Scroll of Transmute
Moves towards the player every beat. Can also move diagonally. Transmogrification tiles will not work if the shopkeeper is dead.
Npc conjurer
Conjurer
Heart Bag holding
Bag of Holding
Conjuring tiles will not work if the shopkeeper is dead.
Undead elf
Undead Elf
Official christmas mod only. Replaces White Skeletons.
Undead santa
Undead Santa
Official christmas mod only. Replaces all dragons.

Monster Health Attack Drop Movement Pattern
Cauldron ice
Ice Cauldron
Heart 0WeaponsPortal 0Coin Passive. Leaves a patch of ice when destroyed. Drops 1Coin when playing as Monk.
Cauldron ice mimic
Ice Cauldron Mimic
Heart 1WeaponsPortal Can move every beat, pursuing the player. Only becomes active if the player steps next to it.

Cannot normally be attacked on the next beat after becoming active.
Leaves a patch of ice when destroyed.

Slime black
Black Slime Amplified dlc
Heart 1.5WeaponsPortal Moves every beat, jumping in a parallelogram shape: right > down-left > left > up-right.
White black
White Slime Amplified dlc
Heart 1.5WeaponsPortal Moves every beat, jumping in a big square shape: right > right > down > down > left > left > up > up.
Skeleton crystal
Crystal Skeleton Amplified dlc
Heart 1WeaponsPortal Can move every 2nd beat, pursuing the player. Spawns Crystal Shards on death.
Crystal shards
Crystal Shards Amplified dlc
n/a .5WeaponsPortal Spawned after Crystal Skeleton's death. Start blinking after 1 turn, disappear on the next turn.
Armoredskeleton crystal
Crystal Armored Skeleton Amplified dlc
Heart 1WeaponsPortal A Skeleton with a shield. Behaves identically to its non-shielded variety, but will block attacks in front of it, suffering knockback but no damage. It can be attacked like normal from the sides/behind, and lose its shield along with their heads.

Damage equal to or greater than its max HP will destroy the shield.

Skeletonknight crystal
Crystal Skeleton Knight Amplified dlc
Heart 2WeaponsPortal Can move every beat. Becomes Crystal Armored Skeleton when hit.
Skull Crystal
Crystal Skull Amplified dlc
Heart .5WeaponsPortal 0Coin(X*3) Moves every second beat, pursuing the player. Splits into three Crystal Skeletons when hit once. If a wall is in a space a skeleton would take, then that wall is destroyed, though if a space is currently occupied by an enemy or object, a Crystal Skeleton will not spawn.

Each skeleton drops its normal amount of gold.

Tar ball
Tar Ball Amplified dlc
Heart 0WeaponsPortal 1Coin Moves every beat, pursuing the player. Can move both cardinally and diagonally. Does not inflict damage if it hits the player but instead, destroys itself and traps the player in a tar puddle. Groove chain is not broken if it hits you. Will only drop gold if killed by a weapon or spell.

References Edit

  1. This is not a typo. The Green Slime's damage value is set to fifty (50).
  2. https://twitter.com/NecroDancerGame/status/512247548178743296

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