Headwear items are equipped in the "Head" slot. The player can only equip one headwear item at a time; picking up new headwear drops the player's current one.
Headwear
Effects
Digging a tile will cause the player to move into the dug spot.
When the player moves, all walls adjacent to the player are automatically dug.
Increases digging level by 1 to a maximum of level 3.
If no torch is equipped, increases the player's Vision Radius by 1.
Reveals all items on the floor, including items inside containers and shrines.
Reveals walls that contain diamonds, gold piles or travel runes.
Reveals hidden Spirits .
Reveals all monsters and NPCs on the floor.
Reveals hidden Spirits .
Provides 0.5 armor rating, reducing damage intake by 0.5 Hearts on each hit.
Heals 0.5 health for every 10 enemies killed.
Deals 0.5 damage to the player upon picking up (this damage cannot be prevented).
Doubles all gold pickups.
Drains 1 gold per beat from the player's score.
Instantly kills Monk or Coda upon pickup.
No longer kills these characters. However, gold score obtained from completing levels is not doubled.
Prevents all damage from one hit, then breaks.
Upon breaking, the player is teleported to the Shop.
If there is no shop on the floor, the player is teleported to a random spot.
Doubles the damage dealt by the player's attack, including damage bonuses from other equipment.
The player dies instantly upon taking damage.
Breaks if the player takes damage.
The player is immune to the damage from explosions.
When the player uses a bomb, it instantly detonates.
Gives 3 Bombs when picked up for the first time.
Increases attack damage by 1.
Enables Strange Vision , making enemies and NPCs appear as silhouettes.
Increases attack damage by 2.
The player does not trigger tempo traps.
The player cannot be deafened by Banshees .
Breaks upon a missed beat.
Sonar|icon}
Reveals all monsters and NPCs on the floor.