Headwear items are equipped in the "Head" slot. The player can only equip one headwear item at a time; picking up new headwear drops the player's current one.
| || Causes walls in the front, left and right tiles around the player to automatically be dug.||
Makes it impossible to perform "tactical digs". The player can still dig normally with the Pickaxe if the wall isn't destroyed first.
If used with the Blood Shovel, the player will still take damage from digging non-dirt tiles.
| ||Allows the player to see Wraiths, Wights, Ghasts, and Ghouls and all items on the level, including those behind walls and in containers. Shows what item a shrine will drop if it is bombed.||Allows the player to determine whether or not a crate or barrel has items in it.|
Also shows walls that contain diamonds (or gold piles for All Zones Mode runs) or travel runes, even where the player does not have vision.
| ||Allows the player to see all monsters and NPCs, even where they do not have vision.||Does not alert enemies of the player's presence.|
| ||Provides 0.5 armor rating.||Stacks with other armor items.|
| || Heals 0.5 health for every 10 enemies killed.|
Deals 0.5 damage to the player upon picking up (this damage cannot be prevented).
|The number of kills needed for a heal is halved when combined with a blood weapon.|
| ||Doubles all gold pick ups, but drains 1 gold per beat.|
| ||When the player gets hit, teleports them into the shop (if not possible – into random location), effectively preventing the damage, then shatters.||Glass items will not break when the player is hit while wearing this.|
| ||Doubles the damage dealt by the player's attack (including bonuses from the equipment), but kills the player if they are hit.||Total attack's damage can be calculated by this formula:|
(weapon's base damage + damage bonuses) × 2 = total attack damage
If the player wears Karate Gi, the formula is:
Makes the player immune to the damage from explosions, as well as detonating any placed bombs immediately (on the same beat that they are placed).
|Being hit by any explosion (from bombs detonated by the player or otherwise) gives the player 2 frames of invincibility.
Also immediately detonates bombs placed with the Bomb spell.
| ||Increases attack damage by 1, but enemies and NPCs appear as silhouettes.||The gameplay option "Always Show Enemy Hearts" does not work when the Sunglasses are equipped.|
| ||Increases attack damage by 2. The player does not trigger tempo traps and cannot be deafened. Breaks upon a missed beat.||Does not break when taking damage.
Does not break when falling through trapdoors.