Fortissimole's boss room as seen in Zone 1.

Fortissimole is a new boss in Crypt of the Necrodancer:Amplified.

FortissiMole is a big mole that raps while you fight him. He also happens to have the same name as the mole in Zone 2.

Overview Edit

Fortissimole has two rows of skeletons in front of his stage, and spawns more skeletons in the top corners of the room. The skeletons in front of his stage will not move, but the spawned ones will.

Zone 1: 4 Ghosts, spawns more White Skeletons. White Skeletons in front of his stage. Fortissimole has 2 hearts of health.

Zone 2: 2 White Skeleton Mages, 2 Light Golems, spawns Armored White Skeletons. Yellow skeletons in front of his stage. Fortissimole has 3 hearts of health.

Zone 3: 2 Purple Goblin, 2 Yeti, spawns White Skeleton Knights. Black skeletons in front of his stage. Fortissimole has 4 hearts of health.

Zone 4: 2 Apprentice Blademaster, 2 Ooze Golem, spawns Liches. Black skeletons in front of his stage. Fortissimole has 5 hearts of health.

Zone 5: 2 White Skulls, 2 Red Devils, spawns Purple Electric Mages. Black skeletons in front of his stage. Fortissimole has 6 hearts of health.

There is a bug in the level editor where Fortissimole boss battles can only have white skeletons in front of the stage when testing the level.

Fortissimole will jump down the stage if the square right below him is empty, usually because one of the skeletons in the topmost row is killed. Once Fortissimole is off the stage, he will burrow into the ground and start chasing the player, moving once every beat. If the player is in one of the eight squares next to him, he will spend the next beat trying to emerge. The player has one beat to move away; if the player doesn't, he will damage the player as he emerges from the ground. He will then stay above the ground for 3 beats, during which he can be attacked.

Strategy Edit


Strategy I Edit

Fortissimole can be caught in an infinite damage loop after a successful attack with the following steps:

  1. After an attack on Fortissimole, move 'perpendicular' such that you are diagonal to him
  2. Move further away and out of range - Fortissimole will attack this turn.
  3. Move back towards Fortissimole for two beats and attack

This loop must start *after* a successful attack. See the approach method used in Strategy 2.

Strategy II Edit

Since he does not move the turn he resubmerges, unlike the regular mole, Fortissimole can also be trapped in an infinite damage loop by:

  1. Maneuver by running in one direction (or hopping back and forth, or even digging a wall) until he is on the same row/column as you, and there is exactly one space between you.
  2. Step into the space between you, and he will try to emerge.
  3. Step back away as he emerges.
  4. Step back and attack.
  5. After he resubmerges, go back to loop 2.

(Note: This only works as an infinite loop with range 2 or greater weapons. Otherwise, the recommended technique is to approach with one loop of this strategy then switch to looping Strategy 1.)

Trapping Respawns Edit

If the player takes out the two skeletons in the top left and top right corners of the crowds, the player can be safe from respawning minions since they will trap themselves in those openings (see images.) You will be free to fight Fortissimole without any interruptions, so long as the fight takes place in the center of the map.


Click to see ideal minion respawn trap