Footwear are items that are equipped in the "Feet" slot. The player can only equip one footwear at a time; picking up new footwear drops their current one.
| || Missing a beat will not reset the Groove Chain multiplier.|
| ||The player becomes immune to all traps and floor hazards.|
| ||The player becomes immune to the following floor hazards: water, tar, hot coals and ooze.|
| ||The player becomes immune to Spike and Bounce Traps, ice, ooze, and knockback/pull effects (like recoil from the Blunderbuss or the "Wind Spell!" of Skeleton Mages).|
| ||Provides 0.5 armor rating.|
| ||Increases attack damage by 1.|
| || Deals 3 Normal Damage to the enemy or container when walking in its direction onto an adjacent cardinal tile (needs the same circumstances as lunging with the Rapier).|
Deals 1.5 hearts of damage to the player upon picking up (this ignores armor rating and cannot be prevented).
| || Allows the player to jump over 1 tile every time they move.
The player becomes immune to water and tar, even when the boots are toggled off.
| || Allows the player to jump over 3 tiles every time they move.|
Deals 4 Normal Damage to the enemy on an adjacent tile If the player is leaping towards it over any amount of tiles (1, 2 or 3 respectively).
| || The player can (but doesn't have to) move twice per beat.
Can only be accessed in the level editor.
| || The player becomes immune to the following floor hazards: water, tar, hot coals, ice and ooze.
Breaks if the player takes damage.