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Damage is any means by which a unit's (i.e. the player, NPC, or a monster) current health can be reduced.

All forms of damage in Crypt of the NecroDancer are classified by damage types. There are 3 damage types: Normal, Piercing and Phasing.

Normal Damage[]

Normal Damage is the most common type of damage in the game. It is the damage type of attacks of all monsters, traps, spells, bombs, special equipment (Holy Water, Boots of Pain, Boots of Lunging and Infernal Torch) and almost all weapons. It doesn't have any specific traits.

Piercing Damage[]

Piercing Damage is able to damage certain enemies through their defense (e.g. Armored Skeletons' shields).

Piercing does its damage through the defense of the following monsters:

  • ArmadilloArmadillo yellowOrange Armadillo Armadillos
  • ArmoredskeletonArmoredskeleton yellowArmoredskeleton black Armored Skeletons
  • BeetleBeetle2 Beetles
  • SkeletonknightSkeletonknight2Skeletonknight3 Skeleton Knights
  • Apprentice BlademasterMonster Blademaster Blademasters
  • Gargoyle1 Gargoyle2 Gargoyle3 Gargoyle4 Gargoyles
  • Death metal Death Metal
  • Devil1Devil2 Devils
  • Orc1Orc2Orc3 Orcs

The sources of Piercing Damage are:

  • Weapon crossbow Crossbows (when loaded)
  • Weapon blunderbuss Blunderbuss (when loaded)
  • Weapon rifle Rifle (when loaded)
  • Weapon dagger frost Dagger of Frost
  • Ring piercing Amplified dlc Ring of Piercing
  • Token rat Amplified dlc Rat Familiar
  • Throwing star Amplified dlc Throwing Stars
  • Weapon dagger Weapon spear Amplified dlc Daggers, Spears and Glass Shards (when thrown)

Phasing Damage[]

Phasing Damage can damage all enemies without any restrictions. It can, for example, damage Fake Walls without retreating or damage Wights inside of walls.

Phasing is able to do everything that piercing damage can do, and can damage monsters even in their invulnerable state. The following are the notable effects of Phasing Damage:

  • Ghost Ghosts can be damaged even when facing them.
  • TrapchestTrapchest lockedTrapchest white Chest Mimics can be damaged even on the next beat after becoming active.
  • Mole Moles can be damaged even when they are burrowed.
  • Tarmonster Tar Monsters can be damaged even on the next beat after becoming active.
  • WightGhastGhoul Wights, Ghasts, and Ghouls can be damaged even when they are inside walls, skipping their teleport moves.
  • FakewallFakewall2 Fake Walls can be damaged even on the next beat after becoming active.
  • Cauldron coals mimic Cauldron Mimics can be damaged even on the next beat after becoming active.
  • Coral Riff Coral Riff's head can be damaged even during the first phase.
  • Spider Spiders can be damaged even when on walls.
  • King conga King Conga can be damaged even when he's on his throne.
  • Dead Ringer Dead Ringer can be damaged directly, for only 1 heart on each hit.
  • Zombie2 Electric Zombies can be damaged even when they're charged.
  • Lightning mage1Lightning mage2Lightning mage3 Lightning Orbs created by Lightning Mages can be damaged.
  • Skull1Skull2Skull3 Skeletons are included in the damage done to the attacked Skull.
  • Gorgon Petrified Gorgons can be damaged.
  • Crate mimicBarrel mimicShrine mimic Crate, Barrel, and Shrine Mimics can be damaged even on the next beat after becoming active.
  • Fortissimole Fortissimole can be damaged even when he's burrowed or on stage platforms.
  • Frankensteinway Frankensteinway's shield generators can be damaged.

The sources of Phasing Damage are:

  • Weapon dagger phasing Dagger of Phasing.
  • Spell earth Spell of Earth, if an affected monster is blocked from being knocked back.

Piercing and Phasing attacks will not knock armored enemies, except for Armadillos, Skeleton Knights, and Devils; or unless the player is wearing a Ring of War thumbnailRing of War.

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