Shrines are special objects found through the crypt, each with unique effects upon activation. All shrines activate by "bumping" into them, with the exception of Shrine of Chance (activation costs gold), Shrine of Sacrifice (enemies must be killed next to it) and Shrine of Pain (the player must be hurt next to it). You can place a Bomb next to a shrine and destroy it before or after activating it, causing it to drop an item.
Shrine | Positive Effects | Negative Effects | Item Drop (unactivated) | Item Drop (activated) |
---|---|---|---|---|
Shrine of War |
Bestows upon the player a Circlet of Telepathy or Monocle (50% chance of either) and a Scroll of Gigantism. | Causes all future monsters to spawn as their hardest versions (e.g. the White Skeleton into the Black Skeleton). | Cheese for Melody, Eli and Dove |
Ring of War for Aria and Coda |
Shrine of Blood |
Gives the player a random Blood weapon (drops current weapon) and also drops a Blood Shovel in front of the shrine. | Drops the player to 0.5 hearts of health upon activation. | ||
Shrine of Darkness |
Gives player the Ring of Shadows, a Compass, a Map, and 1 Bomb. | If the player has a ring, it is destroyed and replaced with the Ring of Shadows.
All torches on the walls on current level disappear, and future levels have no wall torches. The player loses their torch if they have one. |
Bright Torch for Dove |
|
Shrine of Glass |
Grants a Glass Shovel, equivalent glass weapon, Glass Armor, Glass Jaw, Glass Torch and Glass Slippers for each corresponding slot that has an item already. Heavy Glass Armor is not affected. Melody, Aria, Coda and Dove's weapons, Eli's Shovel and weapon as well as Dorian's Armor and Boots are not affected. |
Your previous items are destroyed. Glass equipment breaks when the player is hit. |
Glass Jaw for Dorian |
|
Shrine of Peace |
Gives player 2 additional heart containers and fully refills health.
Only gives the player 1 additional heart. Converts all cursed hearts to normal hearts. |
Upon activation, all of the player's equipment will be destroyed, with the exception of the Ring of Peace, and replaced with what they started with.
Upon activation, the player's weapon is replaced with a Dagger. No other item is lost. |
Fear Scroll for Melody, Eli and Dove | |
Shrine of Rhythm |
Summons a trapdoor under the player, sending them to the next level without missing a beat. Grants an Obsidian Shovel, equivalent obsidian weapon, Obsidian Armor, and Obsidian Torch for each corresponding slot that has an item already. If the player is either Aria or Coda, Armor is not affected by Shrine of Rhythm. |
Your previous items are destroyed. Removes every 8th beat (like the King Conga boss fight), deals 1/2 heart of damage if the player misses a beat. |
||
Shrine of Risk |
Gives two Apples, Pack of Holding, and a choice of three random items. | Player takes 0.5 damage at the beginning of each future level, after making first action (thus, for example, healing provided by food will apply first). This damage cannot be prevented.
The damage occurs before picking up items, so in particular, using a Scroll of Need with 0.5 hearts on the first beat of a level won't save the player from dying; the player will die with the potion on the floor. This can be avoided by using the scroll before entering the next floor.[1] Will not damage the player if they have 0.5 hearts remaining. |
Holy Water for Melody Apple for Dove |
|
Shrine of Sacrifice |
Kill 5 enemies on tiles adjacent to it (up/down/left/right of the shrine) to activate it and get a choice of 3 items, with each item coming from a red/purple/black chest respectively,
Or kill a miniboss next to it to activate it immediately and get a choice of 3 glass weapons. If playing as a weapon-locked character, the shrine will drop 3 piles of 50 gold instead (only one may be taken), or the shrine will drop a choice of 3 rarer items instead. A visual effect of rising blood will show with each sacrifice. |
n/a | Holy Water for Aria and Coda |
Holy Water for Aria and Coda |
Shrine of Space |
Gives the player a choice of (from left to right) an Obsidian Shovel, a Pickaxe, and a Glass Shovel. | Adds one extra room to each floor in zones 1 to 3. Zone 4 and zone 5 are unaffected. | ||
Shrine of Pace |
Upon activation, all future levels will have a competitive time limit (indicated by green beat bars in HUD) for beating. If the player beats the level within this time limit, a random item will spawn on the next level.
Only accessible via the Level Editor. |
If the time limit passes without making to the next level, the player will take 0.5 damage. This damage cannot be prevented. | Cheese for Melody and Dorian |
Miner's Cap for Melody and Dove Dagger of Phasing for Dorian |
Shrine of Chance |
Upon activation, has a chance to spawn a random item from the item pool. | Costs to activate; price increases with each activation, with a chance to spawn nothing.
Wearing the Ring of Luck or Lucky Charm will guarantee spawns. |
A random item from the item pool | A random item from the item pool |
Shrine of No Return |
Gives the player a Glass Rapier and a War Drum.
Only accessible via the Level Editor. |
Destroys player's current weapon.
Deals 0.5 damage to the player if they move to the tile on which they were 1 beat ago (indicated by a red square). The damage is dealt only once and breaks glass equipment. Can be prevented (e.g. with the Shield spell). No Return Mode has this effect permanently. |
Boots of Leaping for Bolt Cheese for Dorian |
|
Shrine of Phasing |
Gives the player a Ring of Phasing.
Only accessible via the Level Editor. |
Removes all of the player's equipment except Bombs, Spells, and the Dagger of Phasing. | Apple for Aria, Bolt, Eli and Coda |
Cheese for Melody, Aria, Eli, and Coda |
Boss Shrine |
Gives the player a choice of three different random items. | Causes all levels after the level activated to have two minibosses (three on Hard Mode) required to unlock the stairs. | ||
Shrine of Pain |
Summons items when the player is hurt next to it.
Gets activated and used up after five summons. If a hurt leads to a loss of at least 2 hearts at once, gets used up instantly and offers a choice from three glass weapons. |
n/a | Cheese for Monk, Coda, Tempo, Melody, Eli and Dove | |
Shrine of Uncertainty |
Gives the player the Mystery Weapon.
It may be made of Obsidian or Titanium and it shares its properties with one of the following weapons: Broadsword, Rapier, Longsword, Whip, Bow, Cat o' Nine Tails, Flail, Axe, Warhammer, Cutlass, Staff or Harp. It cannot be a Dagger, Spear, Crossbow, Rifle or a Blunderbuss, nor can it be of Normal, Blood, Glass or Gold quality. |
The player won't know exactly which weapon the Mystery Weapon is until testing it in battle. | Cheese for Diamond |
Bugs[]
- Shrine of Risk: Its thorn damage will activate an extra time when the Heart Transplant wears off or when the song changes in The Necrodancer fight.