All forms of damage in Crypt of the NecroDancer are classified by damage types. There are 3 damage types: Normal, Piercing and Phasing.
Normal Damage is the most common type of damage in the game. It is the damage type of attacks of all monsters, traps, spells, bombs, special equipment (Holy Water, Boots of Pain, Boots of Lunging and Infernal Torch) and almost all weapons. It doesn't have any specific traits.
Piercing Damage is able to damage certain enemies through their defense (e.g. Armored Skeletons' shields).
Piercing does its damage through the defense of the following monsters:
The sources of Piercing Damage are:
- Dagger of Frost
- Ring of Piercing
- Rat Familiar.
- Throwing Stars.
- Daggers, Spears and a Glass Shard when thrown.
Phasing Damage can damage all enemies without any restrictions. It can, for example, damage Fake Walls without retreating or damage Wights inside of walls.
Phasing is able to do everything that piercing damage can do, as well as damage the following monsters with no limitations:
- Chest Mimics
- Tar Monsters
- Wights / Ghasts / Ghouls
- Fake Walls
- Cauldron Mimics
- 75x75px first-phase Coral Riff's head
- Gargoyle Mimics
- seated King Conga
- Dead Ringer
- Electric Zombies
- Lightning Mages' lightning orbs
- petrified Gorgons
- Crate / Barrel / Shrine Mimics
- File:? Frankensteinway's shield generators
The only source of Phasing Damage is: