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Consumables

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Consumables are items that show up on the HUD below equipment on the left side of the screen, which can be used by pressing Up + Left. The player can only hold one consumable item at a time unless they have the Backpack or the Bag of Holding, both of which expand their inventory.

Consumable Use Notes
Consumables bomb
Bomb


Explodes in an area of 3x3 tiles after 3 beats, destroying walls, traps, water, equipment, and gold; turns ice into water. The explosion deals 4 damage to enemies and 2 Hearts damage to the player. The only consumable item which has its own slot and is stackable. Can be used by pressing Down + Left.

The explosion does not affect chests, but opens crates and barrels, damages Teh Urn, and destroys all types of Gargoyle.

Bomb 3
3 Bombs


Gives the player 3 Bombs.
NecrodancerFood
Food


Instantly restores some health. Makes the player invincible for the beat it is consumed.
Apple: Heart
Cheese: HeartHeart
Drumstick: HeartHeartHeart
Ham: HeartHeartHeartHeart
War drum
War Drum


Allows the player to stand still and build up attack power with each use.

Multiplies weapon's base damage for one attack by 2 after single use and by 3 after five uses. Damage bonus is lost when the player moves.

Notice that it is especially useful for enemies that move every beat.

The War Drum multiplier stacks additively with the Karate Gi. For example, when wearing a Gi, 1 beat on the War Drum increases the base damage multiplier from 2 to 3.

Unlike most other consumables, the War Drum can be used an unlimited amount of times without disappearing from the Item or Pack slot.

Blood drum
Blood Drum


Does half a heart of damage when used and on the next beat, the player's attack damage is increased by 999 and the player can dig any wall. This item can kill the player if used while at half a heart of health.

Unlike the Blood Shovel, a Blood Drum dig only digs one wall tile, as with a normal dig.

When Blood Drum digging with the Pickaxe, walls still require multiple digs to destroy. In particular, shop walls require 4 digs. That means 2 full hearts are needed to dig one shop wall with a Blood Drum and Pickaxe.

Unlike most other consumables, the Blood Drum can be used an unlimited amount of times without disappearing from the Item or Pack slot (Although still indirectly limited by the player's Health).

Heart transplant
Heart Transplant


Grants the player 20 seconds of free movement out of beat with the music (like the Bard). A timer will replace the heart and beat markers at the bottom of the screen.
Holy water
Holy Water


Deals 5 damage to all enemies in a 3x3 area centered on the player. Heals the player 1 heart per enemy damaged. Does not damage any shopkeeper, even when aggressive.[1]
Scroll orange
Scroll of Enchant


Current weapon will be changed into a Blood, Golden, Glass, Titanium, or Obsidian version of that weapon. Daggers may also become Frost, Phasing, or Jeweled. Tries to choose a unique weapon/type combination with respect to previously existing weapons. If all types of the weapon have existed in the run, a previous type will be chosen. Does nothing if no weapon is held. Has no effect on the Rifle and Blunderbuss.

When used on a Glass Shard, the shard will be changed as if it is a Dagger.

Scroll red
Fireball Scroll


One-use fireball spell; causes flames to shoot from the player horizontally in both directions, dealing a base of 8 damage.
Scroll black
Fear Scroll


Causes monsters to run away from the player every beat. Many monsters have counter-intuitive reactions. See Fear for a complete list.
Scroll white
Freeze Scroll


One-use freeze spell. Has an infinite radius; monsters are unable to move or attack for 16 beats. Also turns water and tar into ice.
Scroll purple
Scroll of Gigantism


Causes the player to grow in size and power for 50 beats. The player deals double damage, takes half damage, can dig walls in a 3x3 area one level higher than their shovel would normally allow, ignores water/tar/ooze, and does not trigger floor traps. Sometimes acquired from defeating a lord monster. With a Pickaxe or fully charged Obsidian Shovel, it is possible to mine gold walls. Glass Shovels and Blood Shovels can mine gold walls without shattering or paying health, respectively. With a Blood Shovel and a Miner's Cap, gold walls will be destroyed by walking past them as if they were dirt walls; no health is paid, but they won't dig a 3x3 area.

The double damage bonus is applied to base damage and stacks additively with the Karate Gi and War Drum. The half damage is applied before armor and is rounded down.

While gigantic, the player is still affected by ice, hot coals, wind spells and knockback.

Scroll brown
Earthquake Scroll


Earthquake: smashes a large radius of walls and does 1 damage to nearby enemies. Very useful for King Conga and Deep Blues. Also makes it very dark, since the torches on the walls are destroyed.

The earthquake damage bypasses Dead Ringer's defense, doing 1 damage to him. It damages Coral Riff even while at the top, but doesn't damage his tentacles.

Scroll yellow
Riches Scroll


Rewards the player with a base reward of 50 coins, and is affected by your coin multiplier when used. Affected by Crown of Greed's 2x multiplier.
Scroll magenta
Shield Scroll


Casts a Shield spell upon use, making the player invincible for 20 beats
Scroll transmute
Scroll of Transmute


All items on the level will be transformed into other random items. Does not affect items in inventory or gold. Shop items don't change price.
Scroll green
Scroll of Need


Casts a "Need" spell, resulting in various effects depending on the situation. See the table below for details.

Amplified (DLC)Edit

Consumable Use Notes
Bomb grenade
Grenade


Thrown 3 tiles away from the player in the direction the player last moved. Explodes in an area of 3x3 tiles after 1 beat, destroying walls, traps, water, equipment, and gold; turns ice into water. The explosion deals 6 damage to enemies and 3 Hearts damage to the player. All held Bombs become Grenades when holding the Grenade Charm. Can be used by pressing Down + Left.

The explosion does not affect chests, but opens crates and barrels, damages Teh Urn, and destroys all types of Gargoyle.

Food carrot
Carrot


Instantly restores 1 Heart health. Makes the player invincible for the beat it is consumed.

Allows the player to view the current level's map when consumed.

Food cookies
Cookie


Instantly restores 0.5 Heart half health. Makes the player invincible for the beat it is consumed. Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 6.

Cursed potion
Cursed Potion


Instantly refills the player's health. Makes the player invincible for the beat it is consumed.

All of the player's Hearts are converted to Cursed Hearts.

Cursed heart containers disappear when damaged. Normal health is deducted before cursed health. Cursed health can be converted to normal health by healing or eating food.
Throwing star
Throwing Star


Thrown in a straight line away from the player in the direction the player last moved. Deals 3 piercing damage to the first enemy it hits. Stops when it hits a wall. Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 3.

Token dove
Dove Familiar


When used, it will spawn a familiar. The player may choose from one of four directions in which the familiar will occupy the space adjacent to the player for the rest of the game.

Only one familiar can occupy a given space at a time.

When the dove familiar touches a non-boss enemy, the enemy will be teleported to a random location, similarly to the teleport trap.

The familiar does not teleport enemies during boss fights.

Token ice spirit
Ice Spirit Familiar


When used, it will spawn a familiar. The player may choose from of one four directions in which the familiar will occupy the space adjacent to the player for the rest of the game.

Only one familiar can occupy a given space at a time.

When the ice spirit familiar touches an enemy, the enemy will be frozen for 4 beats.
Token shopkeeper
Shopkeeper Familiar


When used, it will spawn a familiar. The player may choose from one of four directions in which the familiar will occupy the space adjacent to the player for the rest of the game.

Only one familiar can occupy a given space at a time.

The shopkeeper familiar picks up gold it touches.

When it picks up a gold pile of a value of 25 or higher, the player restores 0.5 Heart half health. The player is invincible during the beat this happens.

Token rat
Rat Familiar


When used, it will spawn a familiar. The player may choose from one of four directions in which the familiar will occupy the space adjacent to the player for the rest of the game.

Only one familiar can occupy a given space at a time.

The rat familiar deals 1 piercing damage to any enemy it touches.

Scroll of NeedEdit

The Scroll of Need will have one of the following effects, in decreasing order of priority. Note that an effect is skipped if it would have a lethal or invalid impact on the character (for example, Aria will not be given a Glass Rapier):

Problem Solution
Two or more enemies in eight surrounding tiles Do 6 damage to surrounding enemies (but not to non-aggressive shopkeepers). This effect is replaced with Fear when playing as Dove.
No weapon Grants Glass Rapier
No shovel Grants random shovel
1/2 heart of health remaining and no potion Grants potion
No gold Grants Coupon item
Normal dagger Grants random weapon
No torch Grants random torch
No armor Grants random armor
Normal shovel Grants random shovel
Nothing Grants glass shovel, equivalent glass weapon, glass armor, glass jaw, and glass torch for each corresponding slot that has an item already. Your previous items will be dropped on the ground at your feet.

References Edit

  1. http://braceyourselfgames.com/forums/viewtopic.php?f=2&t=4&start=190#p13808

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