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Consumables are Items that are held in an inventory slot below the equipment in the HUD - most can be used only once before being consumed. Consumables can be accessed by pressing Up + Left (or the left face button on console).

  • Tool backpackBackpack allows the player to carry an additional Consumable, accessed by pressing Left + Right.
  • Bag holdingPack of Holding allows the player to carry an infinite amount of Consumables.


Food[]

Food heals the player when it is eaten.

In Amplified dlc Amplified, all Food also comes in a Magic Food variant. Upon consuming a Magic Food Item that would restore more Health than the player has Empty Hearts for, the player gains 1 Heart Filled Heart Container (replacing any existing Cursed heart Cursed Heart Container(s)) for each Heart of healing past capacity.

Food Amplified dlc Magic Food Health Effects
Heart
HeartHeart
HeartHeartHeart
HeartHeartHeartHeart
Heart
  • Reveals the current floor's layout, including the locations of Chests on the floor.
Heart half
  • Can be stacked. Picking up more will add to any you are already holding.
    • Comes in stacks of 6.
    • Magic cookies don't spawn anymore if you have the Synchrony DLC.


Drums[]

Drums are held in the Consumable inventory slot, but are not consumed when used. Instead, using them beats on the drum - allowing the player to stand still and activate various effects.

Drum Effects
  • Using the drum multiple beats in a row increases the damage of the player's weapon attacks on the next beat.
    • 1 Beat: x2 base weapon damage
    • 5 Beats: x3 base weapon damage
  • Using the drum deals Heart half Hearts of damage to the player. On the next beat, the player's attacks deal infinite damage and the player's digs can dig up any Wall.


Scrolls[]

Scrolls have various powerful effects when used.

Scroll Effects
  • Removes most Walls in a 10 tile radius around the player. Deals 1 damage to enemies within this radius.
    • Doesn't affect flying creatures, sleeping Mimics and Tar Monsters, or buried Moles.
  • The currently held weapon is granted a new Material. Daggers and Glass Shard may become Special Daggers. Special weapons like Rifle and Blunderbuss are not affected.
    • Nodlc A weapon may become Blood, Golden, Glass, Titanium or Obsidian. Daggers may become any of the above, plus Frost, Phasing or Jeweled.
    • Amplified dlc A weapon may become Glass, Titanium or Obsidian. Daggers are guaranteed to be changed to Special Daggers: Frost, Phasing, Jeweled or Electric.
  • Causes enemies and NPC's to flee from the player for 14 beats.
  • The player becomes Gigantic for 50 beats:
    • Doubles the base damage of the player's weapon.
    • All damage the player takes is halved.
    • Increases the player's Dig Level by 1. Can increase the Dig Level to 4, allowing the player to dig out Shop Walls and Stages.
    • Digs also dig up a 3x3 area centered on the dug tile.
  • Casts a "Need" spell, resulting in various effects depending on the situation.

The Scroll of Need will have one of the following effects, in decreasing order of priority. Note that an effect is skipped if it would have a lethal or invalid impact on the character (for example, Aria will not be given a Glass Rapier):

Situation Effects
Two or more enemies are next to the player (either cardinally or diagonally).
  • Deals 6 damage to all enemies adjacent to the player.
  • As Dove, it instead duplicates the effects of the Scroll blackFear Scroll.
No weapon equipped.
No shovel equipped.
0.5 Heart half Health remaining or less, and no Tool potionPotion. (note: unlike blood weapons, cursed health also count, so must have half curse health left for this to happen)
No gold collected.
Dagger thumbnailDagger / Glass Shard Weapon equipped.
No torch
No armor
Tool shovelShovel / Glass Shard Shovel equipped.
None of the above.
  • The player gains 50 gold.
    • Amount gained from Riches Scroll is affected by the Groove Chain multiplier and the Head crown of greedCrown of Greed.
    • This will trigger gold weapons' damage effect.
Descend Scroll
Descend Scroll
  • Spawns and activates a Trapdoor under the player.

note Custom Dungeon only

File:Duplication Scroll.png
Duplication Scroll
  • Duplicates the items 1 square away from the player.

Synchrony DLC

Amplified dlc Tomes[]

Amplified dlc Tomes cast a Spell when they are used. Tomes can be stacked, and picking up more will add to any you are already holding.

Tome Effects Stack Size
3
2
2
2
3
3


Miscellaneous[]

All other Consumables that don't fit into the above categories are listed below.

Consumable Effects
Heart transplant
Heart Transplant
  • Grants the player 20 seconds of free movement out of beat with the music.
    • All enemies move after the player moves.
    • No effect while fighting The Necrodancer.
Holy water
Holy Water
  • Deals 5 damage to all enemies adjacent to the player, other than shopkeepers. The player heals 1 Heart Heart for each enemy damaged this way.
Cursed potion
Cursed Potion Amplified dlc
  • Instantly refills the player's Health, but the player's Health is converted to Cursed Hearts.
Throwing star
Throwing Stars Amplified dlc
  • Thrown in a straight line away from the player in the direction the player last moved.
    • Deals 3 Piercing damage to the first enemy it hits.
  • Can be stacked. Picking up more will add to any you are already holding.
    • Comes in stacks of 3.
Bomb grenade
Grenade Amplified dlc
  • Similar to bombs, but deals 6 damage instead of 4.
    • Grenades are instantly thrown 3 tiles away from the player and explode in 2 beats.
Head circlet telepathy
Lord Crown
gives Gigantism for 50 beats

NOTE: custom dungeons only

Jade Essence-Crimson Essence
Jade Essence & Crimson Essence Amplified dlc
  • Transforms the currently held weapon into a Jade weapon if it is Jade Essence or into a Crimson weapon if it is Crimson Essence

NOTE: available only in Versus Mode with the Synchrony DLC

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