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Consumables are items that show up on the HUD below equipment on the left side of the screen, which can be used by pressing Up + Left. The player can only hold one consumable item at a time unless they have the Backpack or the Bag of Holding, both of which expand their inventory.

Consumable Use Notes
Consumables bomb
Bomb
Explodes in an area of 3x3 tiles after 3 beats, destroying walls, traps, equipment, and gold piles.

Turns ice into water and removes water on affected tiles.

The explosion deals 4 normal damage to enemies and 2 hearts of damage to the player.

The only consumable item which has its own slot and can be infinitely stacked. Can be used by pressing Down + Left.

The explosion does not affect chests, but opens crates and barrels, damages Teh Urn, and destroys all types of Gargoyle.

Bomb 3
3 Bombs
Gives the player 3 Consumables bombBomb.
NecrodancerFood
Food
Instantly restores some health. Makes the player invincible for the beat it is consumed.
Food apple
Apple
Heart
Food cheese
Cheese
HeartHeart
Food drumstick
Drumstick
HeartHeartHeart
Food ham
Ham
HeartHeartHeartHeart
War drum
War Drum
Allows the player to stand still and build up attack power with each use.

Multiplies weapon's base damage for one attack by 2 after single use and by 3 after five uses. Damage bonus is lost when the player moves.

Notice that it is especially useful for enemies that move every beat.

The War Drum multiplier stacks additively with the Armor giKarate Gi and Scroll purpleScroll of Gigantism. For example, when wearing a Gi, 1 beat on the War Drum increases the base damage multiplier from 2 to 3.

Unlike most other consumables, the War Drum can be used an unlimited amount of times without disappearing from the Item or Pack slot.

Blood drum
Blood Drum
The player takes 0.5 Heart half hearts of damage.

On the next beat, the player's attack damage is increased by 999 and the player can dig any wall.

This item can kill the player if used while at half a heart of health.

The Blood Drum's digging action depends on the equipped tool. With most shovels, a single wall is dug, but the PickaxePickaxe still requires multiple digs to destroy stronger walls, whereas the Shovel of Strength will dig up to eight adjacent walls.

Unlike most other consumables, the Blood Drum can be used an unlimited amount of times without disappearing from the Item or Pack slot.

Heart transplant
Heart Transplant
Grants the player 20 seconds of free movement out of beat with the music (like the Bard). A timer will replace the heart and beat markers at the bottom of the screen.
Holy water
Holy Water
Deals 5 normal damage to all enemies in a 3x3 area centered on the player. Heals the player for 1 Heart heart per enemy damaged. Does not damage any shopkeeper, even when aggressive.[1]
Scroll orange
Scroll of Enchant
Current weapon will be changed into a Blood, Golden, Glass, Titanium, or Obsidian version of that weapon. Daggers may also become Frost, Phasing, or Jeweled.

Amplified dlc Weapons cannot become Blood or Gold. Also, Daggers are guaranteed to be changed to special daggers: Frost, Phasing, Jeweled or Electric.

Tries to choose a unique weapon/type combination with respect to previously existing weapons. If all types of the weapon have existed in the run, a previous type will be chosen. Does nothing if no weapon is held. Has no effect on weapons such as the Rifle or Jeweled Dagger.

When used on a Glass ShardGlass Shard, the shard will be changed as if it is a Dagger.

Scroll red
Fireball Scroll
Casts Greater Fireball.
Scroll black
Fear Scroll
Causes monsters to run away from the player for 14 beats. Many monsters have counter-intuitive reactions. See Fear for a complete list.
Scroll white
Freeze Scroll
Casts Greater Freeze.
Scroll purple
Scroll of Gigantism
Causes the player to grow in size and power for 50 beats. The player deals double damage, takes half damage, can dig walls in a 3x3 area one level higher than their shovel would normally allow, ignores water/tar/ooze, and does not trigger floor traps. Sometimes acquired from defeating a lord monster. With a shovel that can normally dig level 3 walls, it is now possible to mine gold walls. GlassShovelGlass Shovel and Blood ShovelBlood Shovel can mine gold walls without shattering or paying health, respectively. With a Blood Shovel and a Head miners capMiner's Cap, gold walls will be destroyed by walking past them as if they were dirt walls; no health is paid, but they won't dig a 3x3 area.

The double damage bonus is applied to base damage and stacks additively with the Armor giKarate Gi and War drumWar Drum. The half damage is applied after armor and is rounded down.

While gigantic, the player is still affected by ice, hot coals, wind spells and knockback.

Scroll brown
Earthquake Scroll
Removes a large radius of walls and deals 1 phasing damage to nearby enemies. Very useful for King Conga and Deep Blues. Also makes it very dark, since the torches on the walls are destroyed.

The earthquake damage bypasses Dead Ringer's defense, doing 1 damage to him. It damages Coral Riff even while at the top, but doesn't damage his tentacles.

Scroll yellow
Riches Scroll
Rewards the player with a base reward of 50 coins. This is affected by your coin multiplier when used. Affected by Head crown of greedCrown of Greed.
Scroll magenta
Shield Scroll
Casts Greater Shield.
Scroll transmute
Scroll of Transmute
Casts Greater Transmute.
Scroll green
Scroll of Need
Casts a "Need" spell, resulting in various effects depending on the situation. The Scroll of Need will have one of the following effects, in decreasing order of priority. Note that an effect is skipped if it would have a lethal or invalid impact on the character (for example, Aria will not be given a Glass Rapier):
Problem Solution
Two or more enemies in eight surrounding tiles Do 6 normal damage to surrounding enemies (but not to non-aggressive shopkeepers). This effect is replaced with Fear when playing as Dove.
No weapon Grants a Glass RapierGlass Rapier.
No shovel Grants a random shovel.
0.5 heart of health remaining and no potion Grants a Tool potionPotion.
No gold Grants a Misc couponCoupon.
Normal dagger Grants a random weapon.
No torch Grants a random torch.
No armor Grants random armor.
Normal shovel Grants a random shovel.
Nothing Grants a GlassShovelGlass Shovel, equivalent glass weapon, Armor glassGlass Armor, Head glass jawGlass Jaw, Torch glassGlass Torch and Amplified dlcFeet glass slippersGlass Slippers for each corresponding slot that has an item already.

Amplified dlcYour previous items are destroyed. Armor heavy glassHeavy Glass Armor is not affected.

Bomb grenade
Grenade Amplified dlc
Thrown 3 tiles away from the player in the direction the player last moved.

Explodes in an area of 3x3 tiles after 1 beat, destroying walls, traps, equipment, and gold piles.

Turns ice into water and removes water on affected tiles.

The explosion deals 6 normal damage to enemies and 3 hearts of damage to the player.

All held Bombs become Grenades when holding the Charm grenadeGrenade Charm. Can be used by pressing Down + Left.

The explosion does not affect chests, but opens crates and barrels, damages Teh Urn, and destroys all types of Gargoyle.

Food carrot
Carrot Amplified dlc
Instantly restores 1 Heart health. Makes the player invincible for the beat it is consumed.

Allows the player to view the current level's map when consumed.

Food cookies
Cookies Amplified dlc
Instantly restores 0.5 Heart half health. Makes the player invincible for the beat it is consumed. Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 6.

Food magic
Magic Food Amplified dlc
Instantly restores some health. Makes the player invincible for the beat it is consumed.

If the player would restore more hearts than what they currently have, they gain the necessary amount of heart containers as if the Charm gluttonyGluttony Charm was equipped.

If the Gluttony Charm is equipped, it is not consumed when eating magic food.

Food magic 1
Magic Apple
Heart
Food magic 2
Magic Cheese
HeartHeart
Food magic 3
Magic Drumstick
HeartHeartHeart
Food magic 4
Magic Ham
HeartHeartHeartHeart
Food magic carrot
Magic Carrot Amplified dlc
Instantly restores 1 Heart health. Makes the player invincible for the beat it is consumed.

If the player would restore more hearts than what they currently have, they gain the necessary amount of heart containers as if the Charm gluttonyGluttony Charm was equipped.

If the Gluttony Charm is equipped, it is not consumed when eating magic food.

Allows the player to view the current level's map when consumed.

Food magic cookies
Magic Cookies Amplified dlc
Instantly restores 0.5 Heart half health. Makes the player invincible for the beat it is consumed.

If the player would restore more hearts than what they currently have, they gain the necessary amount of heart containers as if the Charm gluttonyGluttony Charm was equipped.

If the Gluttony Charm is equipped, it is not consumed when eating magic food.

Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 6.

Cursed potion
Cursed Potion Amplified dlc
Instantly refills the player's health. Makes the player invincible for the beat it is consumed.

All of the player's Hearts are converted to Cursed Hearts.

Cursed heart containers disappear when damaged. Normal health is deducted before cursed health. Cursed health can be converted to normal health by healing or eating food.
Throwing star
Throwing Star Amplified dlc
Thrown in a straight line away from the player in the direction the player last moved.

Deals 3 piercing damage to the first enemy it hits. Stops when it hits a wall.

Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 3.

Tome earth
Earth Tome Amplified dlc
Casts Earth. Does not interact with the Ring manaRing of Mana.

Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 3.

Tome fireball
Fireball Tome Amplified dlc
Casts Fireball.
Pulse Tome
Pulse Tome Amplified dlc
Casts Pulse.
Tome freeze
Freeze Tome Amplified dlc
Casts Freeze. Does not interact with the Ring manaRing of Mana.

Can be stacked. Picking up more will add to any you are already holding.

Comes in stacks of 2.

Tome shield
Shield Tome Amplified dlc
Casts Shield.
Tome transmute
Transmute Tome Amplified dlc
Casts Transmute.
Pulse Scroll
Pulse Scroll Amplified dlc
Casts Greater Pulse.
Token dove
Dove Familiar Amplified dlc
When used, it will spawn a familiar. The player may choose from one of four directions in which the familiar will occupy the space adjacent to the player for the rest of the game.

Only one familiar can occupy a given space at a time.

When the dove familiar touches a non-boss enemy, the enemy will be teleported to a random location, similarly to the teleport trap.

The familiar does not teleport enemies during boss fights.

Token ice spirit
Ice Spirit Familiar Amplified dlc
When the ice spirit familiar touches an enemy, the enemy will be frozen for 4 beats.
Token shopkeeper
Shopkeeper Familiar Amplified dlc
The shopkeeper familiar picks up gold it touches.

When it picks up a gold pile of a value of 25 or higher, the player restores 0.5 Heart half health. The player is invincible during the beat this happens.

Token rat
Rat Familiar Amplified dlc
The rat familiar deals 1 piercing damage to any enemy it touches.

References Edit

  1. http://braceyourselfgames.com/forums/viewtopic.php?f=2&t=4&start=190#p13808

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