Armor includes items that are equipped in the "Body" slot. The player can only equip one piece of armor at a time.
Most armor pieces and some other items (Helmet, Hargreaves, Ring of Protection, Ring of Wonder and Charm of Protection) add to the player's armor rating. Any damage taken by the player is reduced by the armor rating to a minimum of 0.5.
Picking up armor with higher rating overwrites the lower one. Picking up Karate Gi, Glass Armor or Obsidian Armor drops the current equipped armor piece.
| ||0||Because no one wants to fight naked.|
| ||2||The player does not trigger movement traps and becomes immune to knockback/pull effects (like recoil from the Blunderbuss or the "Wind Spell!" of Skeleton Mages). The player will still slide on ice while wearing this.|
| ||0||Doubles the damage dealt to the player but their weapon's base damage is also doubled.|
| ||∞||Prevents all damage from one hit, then breaks. Other glass items will not break when the player is hit.|
| ||0.5/1/1.5||Increases armor rating depending on the level of the Groove Chain multiplier.|
| ||1.5||Functions identically to regular Plate Armor. Dorian starts with this item; it can not be found any other way.|
| ||Special||The maximum damage you can take from a single attack is 1. Damage reduction from Quartz Armor is applied after damage reduction from armor rating. Attacks that normally deal 0.5 damage are not affected.|
| ||∞|| Prevents all damage from three hits, then breaks. Other glass items will not break when the player is hit. As the armor is damaged, it loses its arms.
The player does not trigger movement traps and becomes immune to knockback/pull effects (like recoil from the Blunderbuss or the "Wind Spell!" of Skeleton Mages). The player will still slide on ice while wearing this.